法器角色轻击消耗修复

This commit is contained in:
UnKownOwO
2022-12-20 08:58:45 +08:00
parent 64c2244877
commit 61e8ed92b1
2 changed files with 13 additions and 5 deletions
+5 -3
View File
@@ -229,9 +229,11 @@ func (t *TickManager) onTickSecond(now int64) {
func (t *TickManager) onTick200MilliSecond(now int64) {
// 耐力消耗
for _, player := range USER_MANAGER.GetAllOnlineUserList() {
GAME_MANAGER.SustainStaminaHandler(player)
GAME_MANAGER.VehicleRestoreStaminaHandler(player)
for _, world := range WORLD_MANAGER.worldMap {
for _, player := range world.playerMap {
GAME_MANAGER.SustainStaminaHandler(player)
GAME_MANAGER.VehicleRestoreStaminaHandler(player)
}
}
}