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https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
角色突破校验角色等级
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@@ -75,28 +75,41 @@ func (g *GameManager) AvatarPromoteReq(player *model.Player, payloadMsg pb.Messa
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avatar, ok := player.AvatarMap[player.GetAvatarIdByGuid(req.Guid)]
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avatar, ok := player.AvatarMap[player.GetAvatarIdByGuid(req.Guid)]
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if !ok {
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if !ok {
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logger.Error("avatar error, avatarGuid: %v", req.Guid)
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logger.Error("avatar error, avatarGuid: %v", req.Guid)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarUpgradeRsp{}, proto.Retcode_RET_CAN_NOT_FIND_AVATAR)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_CAN_NOT_FIND_AVATAR)
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return
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return
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}
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}
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// 获取角色配置表
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// 获取角色配置表
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avatarDataConfig, ok := gdconf.CONF.AvatarDataMap[int32(avatar.AvatarId)]
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avatarDataConfig, ok := gdconf.CONF.AvatarDataMap[int32(avatar.AvatarId)]
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if !ok {
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if !ok {
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logger.Error("avatar config error, avatarId: %v", avatar.AvatarId)
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logger.Error("avatar config error, avatarId: %v", avatar.AvatarId)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarUpgradeRsp{})
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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return
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return
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}
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}
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// 获取角色突破配置表
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// 获取角色突破配置表
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avatarPromoteDataMap, ok := gdconf.CONF.AvatarPromoteDataMap[avatarDataConfig.PromoteId]
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avatarPromoteDataMap, ok := gdconf.CONF.AvatarPromoteDataMap[avatarDataConfig.PromoteId]
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if !ok {
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if !ok {
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logger.Error("avatar promote config error, promoteId: %v", avatarDataConfig.PromoteId)
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logger.Error("avatar promote config error, promoteId: %v", avatarDataConfig.PromoteId)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarUpgradeRsp{})
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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return
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}
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// 获取角色突破的配置表
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avatarPromoteConfig, ok := avatarPromoteDataMap[int32(avatar.Promote)]
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if !ok {
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logger.Error("avatar promote config error, promoteLevel: %v", avatar.Promote)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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return
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}
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// 角色等级是否达到限制
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if avatar.Level < uint8(avatarPromoteConfig.LevelLimit) {
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logger.Error("avatar level le level limit, level: %v", avatar.Level)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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return
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return
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}
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}
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// 获取角色突破下一级的配置表
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// 获取角色突破下一级的配置表
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avatarPromoteConfig, ok := avatarPromoteDataMap[int32(avatar.Promote+1)]
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avatarPromoteConfig, ok = avatarPromoteDataMap[int32(avatar.Promote+1)]
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if !ok {
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if !ok {
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logger.Error("avatar promote config error, promoteLevel: %v", avatar.Promote)
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logger.Error("avatar promote config error, promoteLevel: %v", avatar.Promote)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarUpgradeRsp{})
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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return
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return
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}
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}
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// 将被消耗的物品列表
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// 将被消耗的物品列表
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