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https://github.com/FlourishingWorld/hk4e.git
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多人世界队伍
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@@ -22,8 +22,8 @@ func (g *GameManager) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Mes
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enterScenePeerNotify := &proto.EnterScenePeerNotify{
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DestSceneId: player.SceneId,
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PeerId: player.PeerId,
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HostPeerId: world.owner.PeerId,
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PeerId: world.GetPlayerPeerId(player),
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HostPeerId: world.GetPlayerPeerId(world.owner),
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EnterSceneToken: player.EnterSceneToken,
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}
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g.SendMsg(cmd.EnterScenePeerNotify, player.PlayerID, player.ClientSeq, enterScenePeerNotify)
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@@ -99,7 +99,7 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
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hostPlayerNotify := &proto.HostPlayerNotify{
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HostUid: world.owner.PlayerID,
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HostPeerId: world.owner.PeerId,
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HostPeerId: world.GetPlayerPeerId(world.owner),
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}
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g.SendMsg(cmd.HostPlayerNotify, player.PlayerID, player.ClientSeq, hostPlayerNotify)
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@@ -174,7 +174,7 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
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}
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scenePlayerInfoNotify.PlayerInfoList = append(scenePlayerInfoNotify.PlayerInfoList, &proto.ScenePlayerInfo{
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Uid: worldPlayer.PlayerID,
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PeerId: worldPlayer.PeerId,
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PeerId: world.GetPlayerPeerId(worldPlayer),
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Name: worldPlayer.NickName,
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SceneId: worldPlayer.SceneId,
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OnlinePlayerInfo: onlinePlayerInfo,
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@@ -182,7 +182,12 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
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}
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g.SendMsg(cmd.ScenePlayerInfoNotify, player.PlayerID, player.ClientSeq, scenePlayerInfoNotify)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(world)
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var sceneTeamUpdateNotify *proto.SceneTeamUpdateNotify = nil
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if world.multiplayer {
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sceneTeamUpdateNotify = g.PacketSceneTeamUpdateNotifyMp(world)
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} else {
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sceneTeamUpdateNotify = g.PacketSceneTeamUpdateNotify(world)
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}
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g.SendMsg(cmd.SceneTeamUpdateNotify, player.PlayerID, player.ClientSeq, sceneTeamUpdateNotify)
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syncTeamEntityNotify := &proto.SyncTeamEntityNotify{
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@@ -198,7 +203,7 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
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worldPlayerTeamEntity := worldPlayerScene.GetPlayerTeamEntity(worldPlayer.PlayerID)
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teamEntityInfo := &proto.TeamEntityInfo{
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TeamEntityId: worldPlayerTeamEntity.teamEntityId,
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AuthorityPeerId: worldPlayer.PeerId,
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AuthorityPeerId: world.GetPlayerPeerId(worldPlayer),
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TeamAbilityInfo: new(proto.AbilitySyncStateInfo),
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}
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syncTeamEntityNotify.TeamEntityInfoList = append(syncTeamEntityNotify.TeamEntityInfoList, teamEntityInfo)
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@@ -679,11 +684,12 @@ func (g *GameManager) PacketSceneAvatarInfo(scene *Scene, player *model.Player,
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for _, reliquary := range player.AvatarMap[avatarId].EquipReliquaryList {
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equipIdList = append(equipIdList, reliquary.ItemId)
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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sceneAvatarInfo := &proto.SceneAvatarInfo{
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Uid: player.PlayerID,
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AvatarId: avatarId,
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Guid: player.AvatarMap[avatarId].Guid,
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PeerId: player.PeerId,
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PeerId: world.GetPlayerPeerId(player),
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EquipIdList: equipIdList,
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SkillDepotId: player.AvatarMap[avatarId].SkillDepotId,
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Weapon: &proto.SceneWeaponInfo{
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