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简化配置表读取
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@@ -1,30 +1,21 @@
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// WorldAreaData 世界区域配置表
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type WorldAreaData struct {
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WorldAreaId int32 `csv:"WorldAreaId"` // 条目ID
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SceneId int32 `csv:"SceneId,omitempty"` // 场景ID
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AreaId1 int32 `csv:"AreaId1,omitempty"` // 一级区域ID
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AreaId2 int32 `csv:"AreaId2,omitempty"` // 二级区域ID
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WorldAreaId int32 `csv:"条目ID"`
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SceneId int32 `csv:"场景ID,omitempty"`
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AreaId1 int32 `csv:"一级区域ID,omitempty"`
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AreaId2 int32 `csv:"二级区域ID,omitempty"`
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}
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func (g *GameDataConfig) loadWorldAreaData() {
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g.WorldAreaDataMap = make(map[int32]*WorldAreaData)
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data := g.readCsvFileData("WorldAreaData.csv")
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var worldAreaDataList []*WorldAreaData
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err := csvutil.Unmarshal(data, &worldAreaDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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worldAreaDataList := make([]*WorldAreaData, 0)
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readTable[WorldAreaData](g.tablePrefix+"WorldAreaData.txt", &worldAreaDataList)
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for _, worldAreaData := range worldAreaDataList {
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// list -> map
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g.WorldAreaDataMap[worldAreaData.WorldAreaId] = worldAreaData
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