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https://github.com/FlourishingWorld/hk4e.git
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简化配置表读取
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@@ -1,39 +1,30 @@
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// WeaponPromoteData 武器突破配置表
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type WeaponPromoteData struct {
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PromoteId int32 `csv:"PromoteId"` // 武器突破ID
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PromoteLevel int32 `csv:"PromoteLevel,omitempty"` // 突破等级
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CostItemId1 int32 `csv:"CostItemId1,omitempty"` // [消耗物品]1ID
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CostItemCount1 int32 `csv:"CostItemCount1,omitempty"` // [消耗物品]1数量
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CostItemId2 int32 `csv:"CostItemId2,omitempty"` // [消耗物品]2ID
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CostItemCount2 int32 `csv:"CostItemCount2,omitempty"` // [消耗物品]2数量
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CostItemId3 int32 `csv:"CostItemId3,omitempty"` // [消耗物品]3ID
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CostItemCount3 int32 `csv:"CostItemCount3,omitempty"` // [消耗物品]3数量
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CostCoin int32 `csv:"CostCoin,omitempty"` // 突破消耗金币
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LevelLimit int32 `csv:"LevelLimit,omitempty"` // 突破后解锁等级上限
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MinPlayerLevel int32 `csv:"MinPlayerLevel,omitempty"` // 冒险等级要求
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PromoteId int32 `csv:"武器突破ID"`
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PromoteLevel int32 `csv:"突破等级,omitempty"`
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CostItemId1 int32 `csv:"[消耗物品]1ID,omitempty"`
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CostItemCount1 int32 `csv:"[消耗物品]1数量,omitempty"`
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CostItemId2 int32 `csv:"[消耗物品]2ID,omitempty"`
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CostItemCount2 int32 `csv:"[消耗物品]2数量,omitempty"`
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CostItemId3 int32 `csv:"[消耗物品]3ID,omitempty"`
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CostItemCount3 int32 `csv:"[消耗物品]3数量,omitempty"`
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CostCoin int32 `csv:"突破消耗金币,omitempty"`
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LevelLimit int32 `csv:"突破后解锁等级上限,omitempty"`
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MinPlayerLevel int32 `csv:"冒险等级要求,omitempty"`
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CostItemMap map[uint32]uint32 // 消耗物品列表
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}
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func (g *GameDataConfig) loadWeaponPromoteData() {
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g.WeaponPromoteDataMap = make(map[int32]map[int32]*WeaponPromoteData)
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data := g.readCsvFileData("WeaponPromoteData.csv")
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var weaponPromoteDataList []*WeaponPromoteData
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err := csvutil.Unmarshal(data, &weaponPromoteDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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weaponPromoteDataList := make([]*WeaponPromoteData, 0)
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readTable[WeaponPromoteData](g.tablePrefix+"WeaponPromoteData.txt", &weaponPromoteDataList)
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for _, weaponPromoteData := range weaponPromoteDataList {
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// list -> map
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_, ok := g.WeaponPromoteDataMap[weaponPromoteData.PromoteId]
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