mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-23 14:32:27 +08:00
简化配置表读取
This commit is contained in:
@@ -1,28 +1,19 @@
|
||||
package gdconf
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"hk4e/pkg/logger"
|
||||
|
||||
"github.com/jszwec/csvutil"
|
||||
)
|
||||
|
||||
// SceneData 场景配置表
|
||||
type SceneData struct {
|
||||
SceneId int32 `csv:"SceneId"` // ID
|
||||
SceneType int32 `csv:"SceneType,omitempty"` // 类型
|
||||
SceneId int32 `csv:"ID"`
|
||||
SceneType int32 `csv:"类型,omitempty"`
|
||||
}
|
||||
|
||||
func (g *GameDataConfig) loadSceneData() {
|
||||
g.SceneDataMap = make(map[int32]*SceneData)
|
||||
data := g.readCsvFileData("SceneData.csv")
|
||||
var sceneDataList []*SceneData
|
||||
err := csvutil.Unmarshal(data, &sceneDataList)
|
||||
if err != nil {
|
||||
info := fmt.Sprintf("parse file error: %v", err)
|
||||
panic(info)
|
||||
}
|
||||
sceneDataList := make([]*SceneData, 0)
|
||||
readTable[SceneData](g.tablePrefix+"SceneData.txt", &sceneDataList)
|
||||
for _, sceneData := range sceneDataList {
|
||||
// list -> map
|
||||
g.SceneDataMap[sceneData.SceneId] = sceneData
|
||||
|
||||
Reference in New Issue
Block a user