简化配置表读取

This commit is contained in:
flswld
2023-03-16 16:26:14 +08:00
parent 2a3ce25898
commit 5e5492943d
51 changed files with 418 additions and 2560 deletions

View File

@@ -1,28 +1,19 @@
package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// SceneData 场景配置表
type SceneData struct {
SceneId int32 `csv:"SceneId"` // ID
SceneType int32 `csv:"SceneType,omitempty"` // 类型
SceneId int32 `csv:"ID"`
SceneType int32 `csv:"类型,omitempty"`
}
func (g *GameDataConfig) loadSceneData() {
g.SceneDataMap = make(map[int32]*SceneData)
data := g.readCsvFileData("SceneData.csv")
var sceneDataList []*SceneData
err := csvutil.Unmarshal(data, &sceneDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
sceneDataList := make([]*SceneData, 0)
readTable[SceneData](g.tablePrefix+"SceneData.txt", &sceneDataList)
for _, sceneData := range sceneDataList {
// list -> map
g.SceneDataMap[sceneData.SceneId] = sceneData