简化配置表读取

This commit is contained in:
flswld
2023-03-16 16:26:14 +08:00
parent 2a3ce25898
commit 5e5492943d
51 changed files with 418 additions and 2560 deletions

View File

@@ -1,30 +1,21 @@
package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// ReliquaryMainData 圣遗物主属性配置表
type ReliquaryMainData struct {
MainPropId int32 `csv:"MainPropId"` // 主属性ID
MainPropDepotId int32 `csv:"MainPropDepotId,omitempty"` // 主属性库ID
PropType int32 `csv:"PropType,omitempty"` // 属性类别
RandomWeight int32 `csv:"RandomWeight,omitempty"` // 随机权重
MainPropId int32 `csv:"主属性ID"`
MainPropDepotId int32 `csv:"主属性库ID,omitempty"`
PropType int32 `csv:"属性类别,omitempty"`
RandomWeight int32 `csv:"随机权重,omitempty"`
}
func (g *GameDataConfig) loadReliquaryMainData() {
g.ReliquaryMainDataMap = make(map[int32]map[int32]*ReliquaryMainData)
data := g.readCsvFileData("ReliquaryMainData.csv")
var reliquaryMainDataList []*ReliquaryMainData
err := csvutil.Unmarshal(data, &reliquaryMainDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
reliquaryMainDataList := make([]*ReliquaryMainData, 0)
readTable[ReliquaryMainData](g.tablePrefix+"ReliquaryMainData.txt", &reliquaryMainDataList)
for _, reliquaryMainData := range reliquaryMainDataList {
// 通过主属性库ID找到
_, ok := g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId]