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简化配置表读取
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@@ -1,28 +1,19 @@
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// PlayerLevelData 玩家等级配置表
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type PlayerLevelData struct {
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Level int32 `csv:"Level"` // 等级
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Exp int32 `csv:"Exp,omitempty"` // 升到下一级所需经验
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Level int32 `csv:"等级"`
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Exp int32 `csv:"升到下一级所需经验,omitempty"`
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}
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func (g *GameDataConfig) loadPlayerLevelData() {
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g.PlayerLevelDataMap = make(map[int32]*PlayerLevelData)
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data := g.readCsvFileData("PlayerLevelData.csv")
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var playerLevelDataList []*PlayerLevelData
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err := csvutil.Unmarshal(data, &playerLevelDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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playerLevelDataList := make([]*PlayerLevelData, 0)
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readTable[PlayerLevelData](g.tablePrefix+"PlayerLevelData.txt", &playerLevelDataList)
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for _, playerLevelData := range playerLevelDataList {
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// list -> map
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g.PlayerLevelDataMap[playerLevelData.Level] = playerLevelData
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