简化配置表读取

This commit is contained in:
flswld
2023-03-16 16:26:14 +08:00
parent 2a3ce25898
commit 5e5492943d
51 changed files with 418 additions and 2560 deletions

View File

@@ -1,28 +1,19 @@
package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// PlayerLevelData 玩家等级配置表
type PlayerLevelData struct {
Level int32 `csv:"Level"` // 等级
Exp int32 `csv:"Exp,omitempty"` // 升到下一级所需经验
Level int32 `csv:"等级"`
Exp int32 `csv:"升到下一级所需经验,omitempty"`
}
func (g *GameDataConfig) loadPlayerLevelData() {
g.PlayerLevelDataMap = make(map[int32]*PlayerLevelData)
data := g.readCsvFileData("PlayerLevelData.csv")
var playerLevelDataList []*PlayerLevelData
err := csvutil.Unmarshal(data, &playerLevelDataList)
if err != nil {
info := fmt.Sprintf("parse file error: %v", err)
panic(info)
}
playerLevelDataList := make([]*PlayerLevelData, 0)
readTable[PlayerLevelData](g.tablePrefix+"PlayerLevelData.txt", &playerLevelDataList)
for _, playerLevelData := range playerLevelDataList {
// list -> map
g.PlayerLevelDataMap[playerLevelData.Level] = playerLevelData