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简化配置表读取
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@@ -1,30 +1,21 @@
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package gdconf
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import (
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"fmt"
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"hk4e/pkg/logger"
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"github.com/jszwec/csvutil"
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)
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// GatherData 采集物配置表
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type GatherData struct {
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PointType int32 `csv:"PointType"` // 挂节点类型
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GatherId int32 `csv:"GatherId"` // ID
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GadgetId int32 `csv:"GadgetId"` // 采集物ID
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ItemId int32 `csv:"ItemId"` // 获得物品ID
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PointType int32 `csv:"挂节点类型"`
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GatherId int32 `csv:"ID"`
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GadgetId int32 `csv:"采集物ID"`
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ItemId int32 `csv:"获得物品ID"`
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}
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func (g *GameDataConfig) loadGatherData() {
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g.GatherDataMap = make(map[int32]*GatherData)
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data := g.readCsvFileData("GatherData.csv")
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var gatherDataList []*GatherData
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err := csvutil.Unmarshal(data, &gatherDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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gatherDataList := make([]*GatherData, 0)
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readTable[GatherData](g.tablePrefix+"GatherData.txt", &gatherDataList)
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g.GatherDataPointTypeMap = make(map[int32]*GatherData)
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for _, gatherData := range gatherDataList {
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// list -> map
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