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技能开始耐力消耗
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@@ -243,7 +243,7 @@ func (t *TickManager) onTick200MilliSecond(now int64) {
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// 耐力消耗
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for _, world := range WORLD_MANAGER.worldMap {
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for _, player := range world.playerMap {
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GAME_MANAGER.StaminaHandler(player)
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GAME_MANAGER.SustainStaminaHandler(player)
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}
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}
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}
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