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技能开始耐力消耗
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@@ -21,11 +21,13 @@ type StaminaCost struct {
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SKIFF int32 // 游艇行驶
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STANDBY int32 // 站立
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WALK int32 // 走路
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// 战斗技能
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// 武器消耗默认值
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FIGHT_SWORD_ONE_HAND int32 // 单手剑
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FIGHT_POLE int32 // 长枪
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FIGHT_CATALYST int32 // 法器
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FIGHT_CLAYMORE_PER int32 // 双手剑 (每秒消耗)
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// 技能开始消耗 (目前仅发现绫华与莫娜的冲刺会有开始消耗)
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SKILL_START map[uint32]int32 // [skillId]消耗值
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}
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func InitStaminaCostConst() {
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@@ -51,4 +53,8 @@ func InitStaminaCostConst() {
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StaminaCostConst.FIGHT_POLE = -2500
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StaminaCostConst.FIGHT_CATALYST = -5000
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StaminaCostConst.FIGHT_CLAYMORE_PER = -4000
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StaminaCostConst.SKILL_START = map[uint32]int32{
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10013: -1000, // 绫华冲刺(霰步)
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10413: -1000, // 莫娜冲刺(虚实流动)
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}
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}
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