mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 16:02:26 +08:00
优化协议代理代码生成
This commit is contained in:
@@ -6,7 +6,7 @@ import (
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"runtime"
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"time"
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appConfig "hk4e/common/config"
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"hk4e/common/config"
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"hk4e/common/mq"
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"hk4e/gate/client_proto"
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"hk4e/gate/kcp"
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@@ -45,14 +45,13 @@ var MESSAGE_QUEUE *mq.MessageQueue
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var SELF *model.Player
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type GameManager struct {
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dao *dao.Dao
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snowflake *alg.SnowflakeWorker
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clientCmdProtoMap *client_proto.ClientCmdProtoMap
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clientCmdProtoMapRefValue reflect.Value
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gsId uint32
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gsAppid string
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mainGsAppid string
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ai *model.Player // 本服的Ai玩家对象
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dao *dao.Dao
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snowflake *alg.SnowflakeWorker
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clientCmdProtoMap *client_proto.ClientCmdProtoMap
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gsId uint32
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gsAppid string
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mainGsAppid string
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ai *model.Player // 本服的Ai玩家对象
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}
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func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue, gsId uint32, gsAppid string, mainGsAppid string) (r *GameManager) {
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@@ -60,9 +59,8 @@ func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue, gsId uint32, gs
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r.dao = dao
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MESSAGE_QUEUE = messageQueue
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r.snowflake = alg.NewSnowflakeWorker(int64(gsId))
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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r.clientCmdProtoMap = client_proto.NewClientCmdProtoMap()
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r.clientCmdProtoMapRefValue = reflect.ValueOf(r.clientCmdProtoMap)
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// 反射调用的方法在启动时测试是否正常防止中途panic
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r.GetClientProtoObjByName("PingReq")
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}
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@@ -394,7 +392,7 @@ func (g *GameManager) DisconnectPlayer(userId uint32, reason uint32) {
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}
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func (g *GameManager) GetClientProtoObjByName(protoObjName string) pb.Message {
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fn := g.clientCmdProtoMapRefValue.MethodByName("GetClientProtoObjByName")
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fn := g.clientCmdProtoMap.RefValue.MethodByName("GetClientProtoObjByName")
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ret := fn.Call([]reflect.Value{reflect.ValueOf(protoObjName)})
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obj := ret[0].Interface()
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if obj == nil {
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@@ -1,7 +1,7 @@
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package game
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import (
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appConfig "hk4e/common/config"
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"hk4e/common/config"
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"hk4e/common/constant"
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"hk4e/common/utils"
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"hk4e/gs/model"
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@@ -104,7 +104,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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switch entry.ArgumentType {
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case proto.CombatTypeArgument_COMBAT_EVT_BEING_HIT:
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hitInfo := new(proto.EvtBeingHitInfo)
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EvtBeingHitInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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@@ -161,7 +161,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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case proto.CombatTypeArgument_ENTITY_MOVE:
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entityMoveInfo := new(proto.EntityMoveInfo)
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EntityMoveInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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@@ -227,7 +227,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
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case proto.CombatTypeArgument_COMBAT_ANIMATOR_STATE_CHANGED:
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evtAnimatorStateChangedInfo := new(proto.EvtAnimatorStateChangedInfo)
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("EvtAnimatorStateChangedInfo")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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@@ -386,7 +386,7 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
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switch abilityInvokeEntry.ArgumentType {
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case proto.AbilityInvokeArgument_ABILITY_META_ADD_NEW_ABILITY:
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abilityMetaAddAbility := new(proto.AbilityMetaAddAbility)
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMetaAddAbility")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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@@ -413,7 +413,7 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
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worldAvatar.abilityList = append(worldAvatar.abilityList, abilityMetaAddAbility.Ability)
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case proto.AbilityInvokeArgument_ABILITY_META_MODIFIER_CHANGE:
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abilityMetaModifierChange := new(proto.AbilityMetaModifierChange)
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMetaModifierChange")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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@@ -4,7 +4,7 @@ import (
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"strings"
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"time"
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appConfig "hk4e/common/config"
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"hk4e/common/config"
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"hk4e/common/constant"
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"hk4e/common/utils"
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"hk4e/gdconf"
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@@ -23,7 +23,7 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
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case proto.AbilityInvokeArgument_ABILITY_MIXIN_COST_STAMINA:
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// 大剑重击 或 持续技能 耐力消耗
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costStamina := new(proto.AbilityMixinCostStamina)
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if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
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if config.CONF.Hk4e.ClientProtoProxyEnable {
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clientProtoObj := g.GetClientProtoObjByName("AbilityMixinCostStamina")
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if clientProtoObj == nil {
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logger.Error("get client proto obj is nil")
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