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场景LUA触发器
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@@ -12,7 +12,7 @@ import (
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func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
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allReliquaryDataConfig := make(map[int32]*gdconf.ItemData)
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for itemId, itemData := range gdconf.GetItemDataMap() {
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if uint16(itemData.Type) != constant.ITEM_TYPE_RELIQUARY {
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if itemData.Type != constant.ITEM_TYPE_RELIQUARY {
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continue
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}
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if (itemId >= 20002 && itemId <= 20004) ||
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