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格式化代码
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@@ -66,7 +66,7 @@ func (p *Player) AddWeapon(itemId uint32, weaponId uint64) {
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}
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itemDataConfig, ok := gdc.CONF.ItemDataMap[int32(itemId)]
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if !ok {
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logger.LOG.Error("config is nil, itemId: %v", itemId)
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logger.Error("config is nil, itemId: %v", itemId)
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return
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}
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if itemDataConfig.SkillAffix != nil {
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