格式化代码

This commit is contained in:
huangxiaolei
2022-12-19 13:40:04 +08:00
parent f773ba8df7
commit 58b2df2bc6
92 changed files with 682 additions and 626 deletions

View File

@@ -16,7 +16,7 @@ import (
)
func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get player social detail, uid: %v", player.PlayerID)
logger.Debug("user get player social detail, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
targetUid := req.Uid
@@ -47,7 +47,7 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
}
func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user set birthday, uid: %v", player.PlayerID)
logger.Debug("user set birthday, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerBirthdayReq)
if player.Birthday[0] != 0 || player.Birthday[1] != 0 {
g.CommonRetError(cmd.SetPlayerBirthdayRsp, player, &proto.SetPlayerBirthdayRsp{})
@@ -64,7 +64,7 @@ func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.M
}
func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change name card, uid: %v", player.PlayerID)
logger.Debug("user change name card, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetNameCardReq)
nameCardId := req.NameCardId
exist := false
@@ -74,7 +74,7 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
}
}
if !exist {
logger.LOG.Error("name card not exist, uid: %v", player.PlayerID)
logger.Error("name card not exist, uid: %v", player.PlayerID)
return
}
player.NameCard = nameCardId
@@ -86,7 +86,7 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
}
func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change signature, uid: %v", player.PlayerID)
logger.Debug("user change signature, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerSignatureReq)
signature := req.Signature
@@ -103,7 +103,7 @@ func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.
}
func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change nickname, uid: %v", player.PlayerID)
logger.Debug("user change nickname, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerNameReq)
nickName := req.NickName
@@ -124,12 +124,12 @@ func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Messa
}
func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change head image, uid: %v", player.PlayerID)
logger.Debug("user change head image, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerHeadImageReq)
avatarId := req.AvatarId
_, exist := player.AvatarMap[avatarId]
if !exist {
logger.LOG.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
logger.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
return
}
player.HeadImage = avatarId
@@ -141,7 +141,7 @@ func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.
}
func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get all unlock name card, uid: %v", player.PlayerID)
logger.Debug("user get all unlock name card, uid: %v", player.PlayerID)
getAllUnlockNameCardRsp := &proto.GetAllUnlockNameCardRsp{
NameCardList: player.NameCardList,
@@ -150,7 +150,7 @@ func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg p
}
func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get friend list, uid: %v", player.PlayerID)
logger.Debug("user get friend list, uid: %v", player.PlayerID)
getPlayerFriendListRsp := &proto.GetPlayerFriendListRsp{
FriendList: make([]*proto.FriendBrief, 0),
}
@@ -169,7 +169,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
}
friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
if friendPlayer == nil {
logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
logger.Error("target player is nil, uid: %v", player.PlayerID)
continue
}
friendBrief := &proto.FriendBrief{
@@ -193,7 +193,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
}
func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get friend apply list, uid: %v", player.PlayerID)
logger.Debug("user get friend apply list, uid: %v", player.PlayerID)
getPlayerAskFriendListRsp := &proto.GetPlayerAskFriendListRsp{
AskFriendList: make([]*proto.FriendBrief, 0),
@@ -209,7 +209,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
}
friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
if friendPlayer == nil {
logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
logger.Error("target player is nil, uid: %v", player.PlayerID)
continue
}
friendBrief := &proto.FriendBrief{
@@ -233,7 +233,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
}
func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user apply add friend, uid: %v", player.PlayerID)
logger.Debug("user apply add friend, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.AskAddFriendReq)
targetUid := req.TargetUid
@@ -241,13 +241,13 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
targetPlayerOnline := USER_MANAGER.GetUserOnlineState(targetUid)
targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
if targetPlayer == nil {
logger.LOG.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
logger.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
return
}
_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
_, friendExist := targetPlayer.FriendList[player.PlayerID]
if applyExist || friendExist {
logger.LOG.Error("friend or apply already exist, uid: %v", player.PlayerID)
logger.Error("friend or apply already exist, uid: %v", player.PlayerID)
return
}
targetPlayer.FriendApplyList[player.PlayerID] = true
@@ -285,14 +285,14 @@ func (g *GameManager) AddFriend(player *model.Player, targetUid uint32) {
// TODO 同步阻塞待优化
targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
if targetPlayer == nil {
logger.LOG.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
logger.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
return
}
targetPlayer.FriendList[player.PlayerID] = true
}
func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user deal friend apply, uid: %v", player.PlayerID)
logger.Debug("user deal friend apply, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.DealAddFriendReq)
targetUid := req.TargetUid
result := req.DealAddFriendResult
@@ -310,7 +310,7 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
}
func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get online player list, uid: %v", player.PlayerID)
logger.Debug("user get online player list, uid: %v", player.PlayerID)
count := 0
onlinePlayerList := make([]*model.Player, 0)