mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
格式化代码
This commit is contained in:
@@ -16,7 +16,7 @@ import (
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)
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func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get player social detail, uid: %v", player.PlayerID)
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logger.Debug("user get player social detail, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
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targetUid := req.Uid
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@@ -47,7 +47,7 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
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}
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func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user set birthday, uid: %v", player.PlayerID)
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logger.Debug("user set birthday, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerBirthdayReq)
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if player.Birthday[0] != 0 || player.Birthday[1] != 0 {
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g.CommonRetError(cmd.SetPlayerBirthdayRsp, player, &proto.SetPlayerBirthdayRsp{})
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@@ -64,7 +64,7 @@ func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.M
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}
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func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change name card, uid: %v", player.PlayerID)
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logger.Debug("user change name card, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetNameCardReq)
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nameCardId := req.NameCardId
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exist := false
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@@ -74,7 +74,7 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
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}
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}
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if !exist {
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logger.LOG.Error("name card not exist, uid: %v", player.PlayerID)
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logger.Error("name card not exist, uid: %v", player.PlayerID)
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return
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}
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player.NameCard = nameCardId
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@@ -86,7 +86,7 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
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}
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func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change signature, uid: %v", player.PlayerID)
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logger.Debug("user change signature, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerSignatureReq)
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signature := req.Signature
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@@ -103,7 +103,7 @@ func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change nickname, uid: %v", player.PlayerID)
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logger.Debug("user change nickname, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerNameReq)
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nickName := req.NickName
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@@ -124,12 +124,12 @@ func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Messa
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}
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func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change head image, uid: %v", player.PlayerID)
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logger.Debug("user change head image, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerHeadImageReq)
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avatarId := req.AvatarId
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_, exist := player.AvatarMap[avatarId]
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if !exist {
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logger.LOG.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
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logger.Error("the head img of the avatar not exist, uid: %v", player.PlayerID)
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return
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}
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player.HeadImage = avatarId
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@@ -141,7 +141,7 @@ func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get all unlock name card, uid: %v", player.PlayerID)
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logger.Debug("user get all unlock name card, uid: %v", player.PlayerID)
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getAllUnlockNameCardRsp := &proto.GetAllUnlockNameCardRsp{
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NameCardList: player.NameCardList,
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@@ -150,7 +150,7 @@ func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg p
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}
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func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get friend list, uid: %v", player.PlayerID)
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logger.Debug("user get friend list, uid: %v", player.PlayerID)
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getPlayerFriendListRsp := &proto.GetPlayerFriendListRsp{
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FriendList: make([]*proto.FriendBrief, 0),
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}
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@@ -169,7 +169,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
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}
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friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
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if friendPlayer == nil {
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logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
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logger.Error("target player is nil, uid: %v", player.PlayerID)
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continue
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}
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friendBrief := &proto.FriendBrief{
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@@ -193,7 +193,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
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}
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func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get friend apply list, uid: %v", player.PlayerID)
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logger.Debug("user get friend apply list, uid: %v", player.PlayerID)
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getPlayerAskFriendListRsp := &proto.GetPlayerAskFriendListRsp{
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AskFriendList: make([]*proto.FriendBrief, 0),
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@@ -209,7 +209,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
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}
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friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
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if friendPlayer == nil {
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logger.LOG.Error("target player is nil, uid: %v", player.PlayerID)
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logger.Error("target player is nil, uid: %v", player.PlayerID)
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continue
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}
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friendBrief := &proto.FriendBrief{
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@@ -233,7 +233,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
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}
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func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user apply add friend, uid: %v", player.PlayerID)
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logger.Debug("user apply add friend, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AskAddFriendReq)
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targetUid := req.TargetUid
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@@ -241,13 +241,13 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
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targetPlayerOnline := USER_MANAGER.GetUserOnlineState(targetUid)
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targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
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if targetPlayer == nil {
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logger.LOG.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
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logger.Error("apply add friend target player is nil, uid: %v", player.PlayerID)
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return
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}
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_, applyExist := targetPlayer.FriendApplyList[player.PlayerID]
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_, friendExist := targetPlayer.FriendList[player.PlayerID]
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if applyExist || friendExist {
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logger.LOG.Error("friend or apply already exist, uid: %v", player.PlayerID)
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logger.Error("friend or apply already exist, uid: %v", player.PlayerID)
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return
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}
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targetPlayer.FriendApplyList[player.PlayerID] = true
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@@ -285,14 +285,14 @@ func (g *GameManager) AddFriend(player *model.Player, targetUid uint32) {
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// TODO 同步阻塞待优化
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targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
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if targetPlayer == nil {
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logger.LOG.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
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logger.Error("agree friend apply target player is nil, uid: %v", player.PlayerID)
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return
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}
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targetPlayer.FriendList[player.PlayerID] = true
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}
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func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user deal friend apply, uid: %v", player.PlayerID)
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logger.Debug("user deal friend apply, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.DealAddFriendReq)
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targetUid := req.TargetUid
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result := req.DealAddFriendResult
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@@ -310,7 +310,7 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
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}
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func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get online player list, uid: %v", player.PlayerID)
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logger.Debug("user get online player list, uid: %v", player.PlayerID)
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count := 0
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onlinePlayerList := make([]*model.Player, 0)
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