mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
格式化代码
This commit is contained in:
@@ -17,7 +17,7 @@ import (
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)
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func (g *GameManager) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user enter scene ready, uid: %v", player.PlayerID)
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logger.Debug("user enter scene ready, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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enterScenePeerNotify := &proto.EnterScenePeerNotify{
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@@ -35,7 +35,7 @@ func (g *GameManager) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Mes
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}
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func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user scene init finish, uid: %v", player.PlayerID)
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logger.Debug("user scene init finish, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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scene := world.GetSceneById(player.SceneId)
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@@ -220,7 +220,7 @@ func (g *GameManager) SceneInitFinishReq(player *model.Player, payloadMsg pb.Mes
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}
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func (g *GameManager) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user enter scene done, uid: %v", player.PlayerID)
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logger.Debug("user enter scene done, uid: %v", player.PlayerID)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world.multiplayer && world.IsPlayerFirstEnter(player) {
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@@ -240,7 +240,7 @@ func (g *GameManager) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Mess
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g.AddSceneEntityNotify(player, visionType, []uint32{world.GetPlayerWorldAvatarEntityId(player, activeAvatarId)}, true, false)
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// 通过aoi获取场景中在自己周围格子里的全部实体id
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//entityIdList := world.aoiManager.GetEntityIdListByPos(float32(player.Pos.X), float32(player.Pos.Y), float32(player.Pos.Z))
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// entityIdList := world.aoiManager.GetEntityIdListByPos(float32(player.Pos.X), float32(player.Pos.Y), float32(player.Pos.Z))
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entityIdList := world.GetSceneById(player.SceneId).GetEntityIdList()
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if world.IsPlayerFirstEnter(player) {
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visionType = proto.VisionType_VISION_TYPE_MEET
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@@ -281,7 +281,7 @@ func (g *GameManager) EnterSceneDoneReq(player *model.Player, payloadMsg pb.Mess
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}
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func (g *GameManager) PostEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user post enter scene, uid: %v", player.PlayerID)
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logger.Debug("user post enter scene, uid: %v", player.PlayerID)
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postEnterSceneRsp := &proto.PostEnterSceneRsp{
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EnterSceneToken: player.EnterSceneToken,
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@@ -290,7 +290,7 @@ func (g *GameManager) PostEnterSceneReq(player *model.Player, payloadMsg pb.Mess
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}
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func (g *GameManager) EnterWorldAreaReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user enter world area, uid: %v", player.PlayerID)
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logger.Debug("user enter world area, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.EnterWorldAreaReq)
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enterWorldAreaRsp := &proto.EnterWorldAreaRsp{
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@@ -301,7 +301,7 @@ func (g *GameManager) EnterWorldAreaReq(player *model.Player, payloadMsg pb.Mess
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}
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func (g *GameManager) ChangeGameTimeReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change game time, uid: %v", player.PlayerID)
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logger.Debug("user change game time, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ChangeGameTimeReq)
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gameTime := req.GameTime
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -394,7 +394,7 @@ func (g *GameManager) AddSceneEntityNotifyToPlayer(player *model.Player, visionT
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EntityList: entityList,
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}
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g.SendMsg(cmd.SceneEntityAppearNotify, player.PlayerID, player.ClientSeq, sceneEntityAppearNotify)
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logger.LOG.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
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logger.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
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player.PlayerID, sceneEntityAppearNotify.AppearType, len(sceneEntityAppearNotify.EntityList))
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}
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@@ -408,7 +408,7 @@ func (g *GameManager) AddSceneEntityNotifyBroadcast(player *model.Player, scene
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continue
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}
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g.SendMsg(cmd.SceneEntityAppearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityAppearNotify)
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logger.LOG.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
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logger.Debug("SceneEntityAppearNotify, uid: %v, type: %v, len: %v",
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scenePlayer.PlayerID, sceneEntityAppearNotify.AppearType, len(sceneEntityAppearNotify.EntityList))
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}
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}
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@@ -419,7 +419,7 @@ func (g *GameManager) RemoveSceneEntityNotifyToPlayer(player *model.Player, visi
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DisappearType: visionType,
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}
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g.SendMsg(cmd.SceneEntityDisappearNotify, player.PlayerID, player.ClientSeq, sceneEntityDisappearNotify)
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logger.LOG.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
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logger.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
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player.PlayerID, sceneEntityDisappearNotify.DisappearType, len(sceneEntityDisappearNotify.EntityList))
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}
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@@ -430,7 +430,7 @@ func (g *GameManager) RemoveSceneEntityNotifyBroadcast(scene *Scene, visionType
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}
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for _, scenePlayer := range scene.playerMap {
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g.SendMsg(cmd.SceneEntityDisappearNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, sceneEntityDisappearNotify)
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logger.LOG.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
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logger.Debug("SceneEntityDisappearNotify, uid: %v, type: %v, len: %v",
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scenePlayer.PlayerID, sceneEntityDisappearNotify.DisappearType, len(sceneEntityDisappearNotify.EntityList))
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}
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}
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@@ -442,7 +442,7 @@ func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType prot
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for _, entityId := range entityIdList {
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entity, ok := scene.entityMap[entityId]
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if !ok {
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// logger.LOG.Error("get entity is nil, entityId: %v", entityId)
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// logger.Error("get entity is nil, entityId: %v", entityId)
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continue
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}
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switch entity.entityType {
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@@ -452,7 +452,7 @@ func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType prot
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}
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scenePlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
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if scenePlayer == nil {
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logger.LOG.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
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logger.Error("get scene player is nil, world id: %v, scene id: %v", world.id, scene.id)
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continue
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}
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if entity.avatarEntity.avatarId != world.GetPlayerActiveAvatarId(scenePlayer) {
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@@ -719,9 +719,9 @@ func (g *GameManager) PacketSceneAvatarInfo(scene *Scene, player *model.Player,
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BornTime: uint32(player.AvatarMap[avatarId].BornTime),
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TeamResonanceList: make([]uint32, 0),
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}
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//for id := range player.TeamConfig.TeamResonances {
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// for id := range player.TeamConfig.TeamResonances {
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// sceneAvatarInfo.TeamResonanceList = append(sceneAvatarInfo.TeamResonanceList, uint32(id))
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//}
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// }
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return sceneAvatarInfo
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}
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@@ -756,13 +756,13 @@ func (g *GameManager) PacketSceneGadgetInfoVehicle(gadgetVehicleEntity *GadgetVe
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func (g *GameManager) PacketSceneGadgetInfoGather(gadgetGatherEntity *GadgetGatherEntity) *proto.SceneGadgetInfo {
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gather, ok := gdc.CONF.GatherDataMap[int32(gadgetGatherEntity.gatherId)]
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if !ok {
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logger.LOG.Error("gather data error, gatherId: %v", gadgetGatherEntity.gatherId)
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logger.Error("gather data error, gatherId: %v", gadgetGatherEntity.gatherId)
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return new(proto.SceneGadgetInfo)
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}
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sceneGadgetInfo := &proto.SceneGadgetInfo{
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GadgetId: uint32(gather.GadgetId),
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//GroupId: 133003011,
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//ConfigId: 11001,
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// GroupId: 133003011,
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// ConfigId: 11001,
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GadgetState: 0,
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IsEnableInteract: false,
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AuthorityPeerId: 1,
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