格式化代码

This commit is contained in:
huangxiaolei
2022-12-19 13:40:04 +08:00
parent f773ba8df7
commit 58b2df2bc6
92 changed files with 682 additions and 626 deletions

View File

@@ -1,12 +1,12 @@
package game
import (
"hk4e/pkg/object"
"time"
"hk4e/gs/constant"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
@@ -14,7 +14,7 @@ import (
)
func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user apply enter world, uid: %v", player.PlayerID)
logger.Debug("user apply enter world, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerApplyEnterMpReq)
targetUid := req.TargetUid
@@ -36,7 +36,7 @@ func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.
}
func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user deal world enter apply, uid: %v", player.PlayerID)
logger.Debug("user deal world enter apply, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerApplyEnterMpResultReq)
applyUid := req.ApplyUid
isAgreed := req.IsAgreed
@@ -51,7 +51,7 @@ func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadM
}
func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get world exit ban info, uid: %v", player.PlayerID)
logger.Debug("user get world exit ban info, uid: %v", player.PlayerID)
ok := true
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
for _, worldPlayer := range world.playerMap {
@@ -68,7 +68,7 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
}
func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user back world, uid: %v", player.PlayerID)
logger.Debug("user back world, uid: %v", player.PlayerID)
// 其他玩家
ok := g.UserLeaveWorld(player)
@@ -80,7 +80,7 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
}
func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user change world to single, uid: %v", player.PlayerID)
logger.Debug("user change world to single, uid: %v", player.PlayerID)
// 房主
ok := g.UserLeaveWorld(player)
@@ -92,7 +92,7 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
}
func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user kick player, uid: %v", player.PlayerID)
logger.Debug("user kick player, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SceneKickPlayerReq)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if player.PlayerID != world.owner.PlayerID {
@@ -122,7 +122,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
}
func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user join player scene, uid: %v", player.PlayerID)
logger.Debug("user join player scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.JoinPlayerSceneReq)
hostPlayer := USER_MANAGER.GetOnlineUser(req.TargetUid)
hostWorld := WORLD_MANAGER.GetWorldByID(hostPlayer.WorldId)
@@ -140,7 +140,7 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
g.SendMsg(cmd.LeaveWorldNotify, player.PlayerID, player.ClientSeq, new(proto.LeaveWorldNotify))
//g.LoginNotify(player.PlayerID, player, 0)
// g.LoginNotify(player.PlayerID, player, 0)
if hostPlayer.SceneLoadState == model.SceneEnterDone {
delete(hostWorld.waitEnterPlayerMap, player.PlayerID)