mirror of
https://github.com/FlourishingWorld/hk4e.git
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格式化代码
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@@ -1,12 +1,12 @@
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package game
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import (
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"hk4e/pkg/object"
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"time"
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"hk4e/gs/constant"
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"hk4e/pkg/object"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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@@ -14,7 +14,7 @@ import (
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)
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func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user apply enter world, uid: %v", player.PlayerID)
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logger.Debug("user apply enter world, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerApplyEnterMpReq)
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targetUid := req.TargetUid
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@@ -36,7 +36,7 @@ func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user deal world enter apply, uid: %v", player.PlayerID)
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logger.Debug("user deal world enter apply, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerApplyEnterMpResultReq)
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applyUid := req.ApplyUid
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isAgreed := req.IsAgreed
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@@ -51,7 +51,7 @@ func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadM
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}
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func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get world exit ban info, uid: %v", player.PlayerID)
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logger.Debug("user get world exit ban info, uid: %v", player.PlayerID)
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ok := true
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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for _, worldPlayer := range world.playerMap {
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@@ -68,7 +68,7 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
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}
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func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user back world, uid: %v", player.PlayerID)
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logger.Debug("user back world, uid: %v", player.PlayerID)
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// 其他玩家
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ok := g.UserLeaveWorld(player)
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@@ -80,7 +80,7 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
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}
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func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user change world to single, uid: %v", player.PlayerID)
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logger.Debug("user change world to single, uid: %v", player.PlayerID)
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// 房主
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ok := g.UserLeaveWorld(player)
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@@ -92,7 +92,7 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
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}
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func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user kick player, uid: %v", player.PlayerID)
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logger.Debug("user kick player, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SceneKickPlayerReq)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if player.PlayerID != world.owner.PlayerID {
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@@ -122,7 +122,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
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}
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func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user join player scene, uid: %v", player.PlayerID)
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logger.Debug("user join player scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.JoinPlayerSceneReq)
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hostPlayer := USER_MANAGER.GetOnlineUser(req.TargetUid)
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hostWorld := WORLD_MANAGER.GetWorldByID(hostPlayer.WorldId)
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@@ -140,7 +140,7 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
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g.SendMsg(cmd.LeaveWorldNotify, player.PlayerID, player.ClientSeq, new(proto.LeaveWorldNotify))
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//g.LoginNotify(player.PlayerID, player, 0)
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// g.LoginNotify(player.PlayerID, player, 0)
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if hostPlayer.SceneLoadState == model.SceneEnterDone {
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delete(hostWorld.waitEnterPlayerMap, player.PlayerID)
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