格式化代码

This commit is contained in:
huangxiaolei
2022-12-19 13:40:04 +08:00
parent f773ba8df7
commit 58b2df2bc6
92 changed files with 682 additions and 626 deletions

View File

@@ -12,7 +12,7 @@ import (
)
func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user pull recent chat, uid: %v", player.PlayerID)
logger.Debug("user pull recent chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PullRecentChatReq)
// 经研究发现 原神现网环境 客户端仅拉取最新的5条未读聊天消息 所以人太多的话小姐姐不回你消息是有原因的
// 因此 阿米你这样做真的合适吗 不过现在代码到了我手上我想怎么写就怎么写 我才不会重蹈覆辙
@@ -52,7 +52,7 @@ func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Mess
}
func (g *GameManager) PullPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user pull private chat, uid: %v", player.PlayerID)
logger.Debug("user pull private chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PullPrivateChatReq)
targetUid := req.TargetUid
pullNum := req.PullNum
@@ -132,7 +132,7 @@ func (g *GameManager) SendPrivateChat(player, targetPlayer *model.Player, conten
}
func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user send private chat, uid: %v", player.PlayerID)
logger.Debug("user send private chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PrivateChatReq)
targetUid := req.TargetUid
content := req.Content
@@ -171,7 +171,7 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
}
func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user read private chat, uid: %v", player.PlayerID)
logger.Debug("user read private chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.ReadPrivateChatReq)
targetUid := req.TargetUid
@@ -189,7 +189,7 @@ func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Mes
}
func (g *GameManager) PlayerChatReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user multiplayer chat, uid: %v", player.PlayerID)
logger.Debug("user multiplayer chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerChatReq)
channelId := req.ChannelId
chatInfo := req.ChatInfo