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https://github.com/FlourishingWorld/hk4e.git
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格式化代码
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@@ -1,7 +1,8 @@
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package game
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import (
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pb "google.golang.org/protobuf/proto"
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"time"
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"hk4e/gs/dao"
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"hk4e/gs/model"
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"hk4e/pkg/alg"
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@@ -9,7 +10,8 @@ import (
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"hk4e/pkg/reflection"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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"time"
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pb "google.golang.org/protobuf/proto"
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)
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var GAME_MANAGER *GameManager = nil
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@@ -72,7 +74,7 @@ func (g *GameManager) Stop() {
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EventId: RunUserCopyAndSave,
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}
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time.Sleep(time.Second * 3)
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//g.worldManager.worldStatic.SaveTerrain()
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// g.worldManager.worldStatic.SaveTerrain()
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}
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// SendMsg 发送消息给客户端
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@@ -88,7 +90,7 @@ func (g *GameManager) SendMsg(cmdId uint16, userId uint32, clientSeq uint32, pay
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// 在这里直接序列化成二进制数据 防止发送的消息内包含各种游戏数据指针 而造成并发读写的问题
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payloadMessageData, err := pb.Marshal(payloadMsg)
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if err != nil {
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logger.LOG.Error("parse payload msg to bin error: %v", err)
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logger.Error("parse payload msg to bin error: %v", err)
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return
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}
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netMsg.PayloadMessageData = payloadMessageData
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@@ -112,7 +114,7 @@ func (g *GameManager) CommonRetError(cmdId uint16, player *model.Player, rsp pb.
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if !ok {
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return
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}
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logger.LOG.Debug("send common error: %v", rsp)
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logger.Debug("send common error: %v", rsp)
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g.SendMsg(cmdId, player.PlayerID, player.ClientSeq, rsp)
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}
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