格式化代码

This commit is contained in:
huangxiaolei
2022-12-19 13:40:04 +08:00
parent f773ba8df7
commit 58b2df2bc6
92 changed files with 682 additions and 626 deletions

View File

@@ -86,7 +86,7 @@ func (c *CommandManager) RegisterRouter(cmdPerm CommandPerm, cmdFunc CommandFunc
s = strings.ToLower(s)
// 如果命令已注册则报错 后者覆盖前者
if c.HasCommand(s) {
logger.LOG.Error("register command repeat, name: %v", s)
logger.Error("register command repeat, name: %v", s)
}
// 记录命令
c.commandFuncRouter[s] = cmdFunc
@@ -112,7 +112,7 @@ func (c *CommandManager) InputCommand(executor any, text string) {
// 确保消息文本为 / 开头
// 如果不为这个开头那接下来就毫无意义
if strings.HasPrefix(text, "/") {
logger.LOG.Debug("command input, uid: %v, text: %v", c.GetExecutorId(executor), text)
logger.Debug("command input, uid: %v, text: %v", c.GetExecutorId(executor), text)
// 输入的命令将在其他协程中处理
c.commandTextInput <- &CommandMessage{Executor: executor, Text: text}
@@ -123,7 +123,7 @@ func (c *CommandManager) InputCommand(executor any, text string) {
// 主协程接收到命令消息后执行
func (c *CommandManager) HandleCommand(cmd *CommandMessage) {
executor := cmd.Executor
logger.LOG.Debug("command handle, uid: %v, text: %v", c.GetExecutorId(executor), cmd.Text)
logger.Debug("command handle, uid: %v, text: %v", c.GetExecutorId(executor), cmd.Text)
// 将开头的 / 去掉 并 分割出命令的每个参数
// 不区分命令的大小写 统一转为小写
@@ -150,7 +150,7 @@ func (c *CommandManager) HandleCommand(cmd *CommandMessage) {
// 分割出来的参数只有一个那肯定不是键值对
if len(cmdArg) < 2 {
logger.LOG.Debug("command arg error, uid: %v, name: %v, arg: %v, text: %v", c.GetExecutorId(executor), cmd.Name, cmdSplit, cmd.Text)
logger.Debug("command arg error, uid: %v, name: %v, arg: %v, text: %v", c.GetExecutorId(executor), cmd.Name, cmdSplit, cmd.Text)
c.SendMessage(executor, "格式错误,用法: /[命令名] -[参数名] [参数]。")
return
}
@@ -186,13 +186,13 @@ func (c *CommandManager) GetFriendList(friendList map[uint32]bool) map[uint32]bo
// ExecCommand 执行命令
func (c *CommandManager) ExecCommand(cmd *CommandMessage) {
executor := cmd.Executor
logger.LOG.Debug("command exec, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
logger.Debug("command exec, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
// 判断命令是否注册
cmdFunc, ok := c.commandFuncRouter[cmd.Name]
if !ok {
// 玩家可能会执行一些没有的命令仅做调试输出
logger.LOG.Debug("exec command not exist, uid: %v, name: %v", c.GetExecutorId(executor), cmd.Name)
logger.Debug("exec command not exist, uid: %v, name: %v", c.GetExecutorId(executor), cmd.Name)
c.SendMessage(executor, "命令不存在,输入 /help 查看帮助。")
return
}
@@ -200,21 +200,21 @@ func (c *CommandManager) ExecCommand(cmd *CommandMessage) {
cmdPerm, ok := c.commandPermMap[cmd.Name]
if !ok {
// 一般命令权限都会注册 没注册则报error错误
logger.LOG.Error("command exec permission not exist, name: %v", cmd.Name)
logger.Error("command exec permission not exist, name: %v", cmd.Name)
return
}
// 判断玩家的权限是否符合要求
player, ok := executor.(*model.Player)
if ok && player.IsGM < uint8(cmdPerm) {
logger.LOG.Debug("exec command permission denied, uid: %v, isGM: %v", player.PlayerID, player.IsGM)
logger.Debug("exec command permission denied, uid: %v, isGM: %v", player.PlayerID, player.IsGM)
c.SendMessage(player, "权限不足,该命令需要%v级权限。\n你目前的权限等级%v", cmdPerm, player.IsGM)
return
}
logger.LOG.Debug("command start, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
logger.Debug("command start, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
cmdFunc(cmd) // 执行命令
logger.LOG.Debug("command done, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
logger.Debug("command done, uid: %v, name: %v, args: %v", c.GetExecutorId(executor), cmd.Name, cmd.Args)
}
// SendMessage 发送消息
@@ -227,10 +227,10 @@ func (c *CommandManager) SendMessage(executor any, msg string, param ...any) {
GAME_MANAGER.SendPrivateChat(c.system, player, fmt.Sprintf(msg, param...))
case string:
// GM接口等
//str := executor.(string)
// str := executor.(string)
default:
// 无效的类型报错
logger.LOG.Error("command executor type error, type: %T", executor)
logger.Error("command executor type error, type: %T", executor)
}
}