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格式化代码
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@@ -39,7 +39,7 @@ func (g *GameDataConfig) loadScenePoints() {
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dirPath := g.binPrefix + "Scene/Point"
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fileList, err := os.ReadDir(dirPath)
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if err != nil {
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logger.LOG.Error("open dir error: %v", err)
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logger.Error("open dir error: %v", err)
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return
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}
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for _, file := range fileList {
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@@ -50,19 +50,19 @@ func (g *GameDataConfig) loadScenePoints() {
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startIndex := strings.Index(fileName, "scene")
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endIndex := strings.Index(fileName, "_point.json")
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if startIndex == -1 || endIndex == -1 || startIndex+5 > endIndex {
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logger.LOG.Error("file name format error: %v", fileName)
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logger.Error("file name format error: %v", fileName)
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continue
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}
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sceneId := fileName[startIndex+5 : endIndex]
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fileData, err := os.ReadFile(dirPath + "/" + fileName)
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if err != nil {
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logger.LOG.Error("open file error: %v", err)
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logger.Error("open file error: %v", err)
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continue
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}
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scenePointConfig := new(ScenePointConfig)
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err = json.Unmarshal(fileData, scenePointConfig)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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if len(scenePointConfig.Points) == 0 {
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@@ -71,7 +71,7 @@ func (g *GameDataConfig) loadScenePoints() {
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for k, v := range scenePointConfig.Points {
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sceneIdInt32, err := strconv.ParseInt(k, 10, 32)
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if err != nil {
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logger.LOG.Error("parse file error: %v", err)
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logger.Error("parse file error: %v", err)
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continue
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}
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v.Id = int32(sceneIdInt32)
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@@ -82,5 +82,5 @@ func (g *GameDataConfig) loadScenePoints() {
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g.ScenePointEntries[scenePointEntry.Name] = scenePointEntry
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}
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}
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logger.LOG.Info("load %v ScenePointEntries", len(g.ScenePointEntries))
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logger.Info("load %v ScenePointEntries", len(g.ScenePointEntries))
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}
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