mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 16:02:26 +08:00
调试日志
This commit is contained in:
@@ -191,8 +191,14 @@ func GetGroupMonsterCount(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(-1))
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luaState.Push(lua.LNumber(-1))
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return 1
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return 1
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}
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}
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if groupId == 133003095 {
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logger.Debug("==========a==========")
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}
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group := scene.GetGroupById(uint32(groupId))
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group := scene.GetGroupById(uint32(groupId))
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if group == nil {
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if group == nil {
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if groupId == 133003095 {
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logger.Debug("==========b==========")
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}
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luaState.Push(lua.LNumber(-1))
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luaState.Push(lua.LNumber(-1))
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return 1
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return 1
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}
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}
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@@ -233,13 +239,22 @@ func ChangeGroupGadget(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(-1))
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luaState.Push(lua.LNumber(-1))
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return 1
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return 1
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}
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}
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if groupId == 133003095 {
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logger.Debug("==========c==========")
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}
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group := scene.GetGroupById(uint32(groupId))
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group := scene.GetGroupById(uint32(groupId))
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if group == nil {
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if group == nil {
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if groupId == 133003095 {
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logger.Debug("==========d==========")
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}
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luaState.Push(lua.LNumber(-1))
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luaState.Push(lua.LNumber(-1))
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return 1
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return 1
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}
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}
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gadgetInfo, ok := luaState.Get(2).(*lua.LTable)
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gadgetInfo, ok := luaState.Get(2).(*lua.LTable)
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if !ok {
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if !ok {
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if groupId == 133003095 {
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logger.Debug("==========e==========")
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}
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luaState.Push(lua.LNumber(-1))
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luaState.Push(lua.LNumber(-1))
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return 1
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return 1
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}
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}
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@@ -248,5 +263,8 @@ func ChangeGroupGadget(luaState *lua.LState) int {
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entity := group.GetEntityByConfigId(uint32(gadgetStateInfo.ConfigId))
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entity := group.GetEntityByConfigId(uint32(gadgetStateInfo.ConfigId))
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GAME_MANAGER.ChangeGadgetState(player, scene, entity.GetId(), uint32(gadgetStateInfo.State))
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GAME_MANAGER.ChangeGadgetState(player, scene, entity.GetId(), uint32(gadgetStateInfo.State))
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luaState.Push(lua.LNumber(0))
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luaState.Push(lua.LNumber(0))
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if groupId == 133003095 {
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logger.Debug("==========f==========")
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}
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return 1
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return 1
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}
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}
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@@ -559,16 +559,33 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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scene.DestroyEntity(entity.id)
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scene.DestroyEntity(entity.id)
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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if entity.groupId == 133003095 {
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logger.Debug("==========1==========")
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}
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groupConfig := gdconf.GetSceneGroup(int32(entity.groupId))
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groupConfig := gdconf.GetSceneGroup(int32(entity.groupId))
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if groupConfig == nil {
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if groupConfig == nil {
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logger.Error("get group config is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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return
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return
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}
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}
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group := scene.GetGroupById(entity.groupId)
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group := scene.GetGroupById(entity.groupId)
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if group == nil {
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logger.Error("get scene group is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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return
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}
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for suiteId := range group.GetAllSuite() {
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for suiteId := range group.GetAllSuite() {
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if entity.groupId == 133003095 {
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logger.Debug("==========2==========")
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}
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suiteConfig := groupConfig.SuiteList[suiteId-1]
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suiteConfig := groupConfig.SuiteList[suiteId-1]
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for _, triggerName := range suiteConfig.TriggerNameList {
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for _, triggerName := range suiteConfig.TriggerNameList {
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if entity.groupId == 133003095 {
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logger.Debug("==========3==========")
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}
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triggerConfig := groupConfig.TriggerMap[triggerName]
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triggerConfig := groupConfig.TriggerMap[triggerName]
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if triggerConfig.Event != constant.LUA_EVENT_ANY_MONSTER_DIE {
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if triggerConfig.Event != constant.LUA_EVENT_ANY_MONSTER_DIE {
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if entity.groupId == 133003095 {
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logger.Debug("==========4==========")
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}
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continue
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continue
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}
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}
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if triggerConfig.Condition != "" {
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if triggerConfig.Condition != "" {
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@@ -576,10 +593,16 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
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&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
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&LuaEvt{})
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&LuaEvt{})
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if !cond {
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if !cond {
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if entity.groupId == 133003095 {
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logger.Debug("==========5==========")
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}
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continue
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continue
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}
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}
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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if entity.groupId == 133003095 {
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logger.Debug("==========6==========")
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}
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if triggerConfig.Action != "" {
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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@@ -588,6 +611,9 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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if !ok {
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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if entity.groupId == 133003095 {
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logger.Debug("==========7==========")
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}
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}
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}
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}
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}
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}
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}
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