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修复圣遗物替换的小问题并优化
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@@ -50,15 +50,6 @@ func (p *Player) GetReliquaryGuid(reliquaryId uint64) uint64 {
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return reliquaryInfo.Guid
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}
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func (p *Player) GetReliquaryIdByGuid(guid uint64) uint64 {
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for reliquaryId, reliquary := range p.ReliquaryMap {
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if guid == reliquary.Guid {
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return reliquaryId
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}
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}
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return 0
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}
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func (p *Player) GetReliquary(reliquaryId uint64) *Reliquary {
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return p.ReliquaryMap[reliquaryId]
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}
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@@ -96,5 +87,6 @@ func (p *Player) CostReliquary(reliquaryId uint64) uint64 {
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return 0
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}
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delete(p.ReliquaryMap, reliquaryId)
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delete(p.GameObjectGuidMap, reliquary.Guid)
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return reliquary.Guid
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}
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