修复圣遗物替换的小问题并优化

This commit is contained in:
UnKownOwO
2023-02-15 21:02:46 +08:00
parent 76b417f3f4
commit 555463f669
8 changed files with 97 additions and 90 deletions
+40 -24
View File
@@ -53,7 +53,7 @@ func (g *GameManager) TakeoffEquipReq(player *model.Player, payloadMsg pb.Messag
req := payloadMsg.(*proto.TakeoffEquipReq)
// 获取目标角色
avatar, ok := player.AvatarMap[player.GetAvatarIdByGuid(req.AvatarGuid)]
avatar, ok := player.GameObjectGuidMap[req.AvatarGuid].(*model.Avatar)
if !ok {
logger.Error("avatar error, avatarGuid: %v", req.AvatarGuid)
g.SendError(cmd.TakeoffEquipRsp, player, &proto.TakeoffEquipRsp{}, proto.Retcode_RET_CAN_NOT_FIND_AVATAR)
@@ -71,10 +71,7 @@ func (g *GameManager) TakeoffEquipReq(player *model.Player, payloadMsg pb.Messag
// 角色更新面板
g.UpdateUserAvatarFightProp(player.PlayerID, avatar.AvatarId)
// 更新玩家装备
avatarEquipChangeNotify := &proto.AvatarEquipChangeNotify{
AvatarGuid: avatar.Guid,
EquipType: req.Slot,
}
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(avatar, uint8(req.Slot))
g.SendMsg(cmd.AvatarEquipChangeNotify, player.PlayerID, player.ClientSeq, avatarEquipChangeNotify)
takeoffEquipRsp := &proto.TakeoffEquipRsp{
@@ -90,12 +87,18 @@ func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message)
req := payloadMsg.(*proto.WearEquipReq)
// 获取目标角色
avatar, ok := player.AvatarMap[player.GetAvatarIdByGuid(req.AvatarGuid)]
avatar, ok := player.GameObjectGuidMap[req.AvatarGuid].(*model.Avatar)
if !ok {
logger.Error("avatar error, avatarGuid: %v", req.AvatarGuid)
g.SendError(cmd.WearEquipRsp, player, &proto.WearEquipRsp{}, proto.Retcode_RET_CAN_NOT_FIND_AVATAR)
return
}
// 获取角色配置表
avatarConfig := gdconf.GetAvatarDataById(int32(avatar.AvatarId))
if avatarConfig == nil {
logger.Error("avatar config error, avatarId: %v", avatar.AvatarId)
return
}
// 获取目标装备
equipGameObj, ok := player.GameObjectGuidMap[req.EquipGuid]
if !ok {
@@ -106,10 +109,23 @@ func (g *GameManager) WearEquipReq(player *model.Player, payloadMsg pb.Message)
switch equipGameObj.(type) {
case *model.Weapon:
weapon := equipGameObj.(*model.Weapon)
// 获取武器配置表
weaponConfig := gdconf.GetItemDataById(int32(weapon.ItemId))
if weaponConfig == nil {
logger.Error("weapon config error, itemId: %v", weapon.ItemId)
return
}
// 校验装备的武器类型是否匹配
if weaponConfig.EquipType != avatarConfig.WeaponType {
logger.Error("weapon type error, weaponType: %v", weaponConfig.EquipType)
g.SendError(cmd.WearEquipRsp, player, &proto.WearEquipRsp{})
return
}
g.WearUserAvatarWeapon(player.PlayerID, avatar.AvatarId, weapon.WeaponId)
case *model.Reliquary:
reliquary := equipGameObj.(*model.Reliquary)
g.WearUserAvatarReliquary(player.PlayerID, avatar.AvatarId, reliquary.ReliquaryId)
logger.Error("itemId: %v", reliquary.ItemId)
// g.WearUserAvatarReliquary(player.PlayerID, avatar.AvatarId, reliquary.ReliquaryId)
default:
logger.Error("equip type error, equipGuid: %v", req.EquipGuid)
g.SendError(cmd.WearEquipRsp, player, &proto.WearEquipRsp{})
@@ -168,9 +184,9 @@ func (g *GameManager) WearUserAvatarReliquary(userId uint32, avatarId uint32, re
player.TakeOffReliquary(targetReliquaryAvatar.AvatarId, reliquary.ReliquaryId)
// 更新目标圣遗物角色的装备
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(targetReliquaryAvatar, targetReliquaryAvatar.EquipReliquaryMap[uint8(reliquaryConfig.ReliquaryType)])
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(targetReliquaryAvatar, uint8(reliquaryConfig.ReliquaryType))
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
} else {
} else if avatarCurReliquary != nil {
// 角色当前有圣遗物则卸下
player.TakeOffReliquary(avatarId, avatarCurReliquary.ReliquaryId)
}
@@ -178,7 +194,7 @@ func (g *GameManager) WearUserAvatarReliquary(userId uint32, avatarId uint32, re
player.WearReliquary(avatarId, reliquaryId)
// 更新角色装备
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(avatar, reliquary)
avatarEquipChangeNotify := g.PacketAvatarEquipChangeNotifyByReliquary(avatar, uint8(reliquaryConfig.ReliquaryType))
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
}
@@ -217,10 +233,11 @@ func (g *GameManager) WearUserAvatarWeapon(userId uint32, avatarId uint32, weapo
}
// 卸下角色已装备的武器
player.TakeOffWeapon(avatarId, avatarCurWeapon.WeaponId)
// 将目标武器的角色装备当前角色曾装备的武器
player.WearWeapon(targetWeaponAvatar.AvatarId, avatarCurWeapon.WeaponId)
// 将目标武器的角色卸下武器
player.TakeOffWeapon(targetWeaponAvatar.AvatarId, weapon.WeaponId)
// 将目标武器的角色装备当前角色曾装备的武器
player.WearWeapon(targetWeaponAvatar.AvatarId, avatarCurWeapon.WeaponId)
// 更新目标武器角色的装备
weaponEntityId := uint32(0)
@@ -248,7 +265,17 @@ func (g *GameManager) WearUserAvatarWeapon(userId uint32, avatarId uint32, weapo
g.SendMsg(cmd.AvatarEquipChangeNotify, userId, player.ClientSeq, avatarEquipChangeNotify)
}
func (g *GameManager) PacketAvatarEquipChangeNotifyByReliquary(avatar *model.Avatar, reliquary *model.Reliquary) *proto.AvatarEquipChangeNotify {
func (g *GameManager) PacketAvatarEquipChangeNotifyByReliquary(avatar *model.Avatar, slot uint8) *proto.AvatarEquipChangeNotify {
// 获取角色对应位置的圣遗物
reliquary, ok := avatar.EquipReliquaryMap[slot]
if !ok {
// 没有则代表卸下
avatarEquipChangeNotify := &proto.AvatarEquipChangeNotify{
AvatarGuid: avatar.Guid,
EquipType: uint32(slot),
}
return avatarEquipChangeNotify
}
reliquaryConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
if reliquaryConfig == nil {
logger.Error("reliquary config error, itemId: %v", reliquary.ItemId)
@@ -297,14 +324,3 @@ func (g *GameManager) PacketAvatarEquipChangeNotifyByWeapon(avatar *model.Avatar
}
return avatarEquipChangeNotify
}
func (g *GameManager) PacketAvatarEquipTakeOffNotify(avatar *model.Avatar, weapon *model.Weapon) *proto.AvatarEquipChangeNotify {
avatarEquipChangeNotify := &proto.AvatarEquipChangeNotify{
AvatarGuid: avatar.Guid,
}
itemDataConfig := gdconf.GetItemDataById(int32(weapon.ItemId))
if itemDataConfig != nil {
avatarEquipChangeNotify.EquipType = uint32(itemDataConfig.Type)
}
return avatarEquipChangeNotify
}