完善了protobuf协议文件

This commit is contained in:
huangxiaolei
2022-12-09 20:34:05 +08:00
parent 5e8d457344
commit 50de81588b
3148 changed files with 1314 additions and 584389 deletions

View File

@@ -62,9 +62,9 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
playerGetForceQuitBanInfoRsp := new(proto.PlayerGetForceQuitBanInfoRsp)
if result {
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.PlayerGetForceQuitBanInfoRsp, player.PlayerID, player.ClientSeq, playerGetForceQuitBanInfoRsp)
}
@@ -76,9 +76,9 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
backMyWorldRsp := new(proto.BackMyWorldRsp)
if ok {
backMyWorldRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
backMyWorldRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
backMyWorldRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
backMyWorldRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.BackMyWorldRsp, player.PlayerID, player.ClientSeq, backMyWorldRsp)
}
@@ -90,9 +90,9 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
changeWorldToSingleModeRsp := new(proto.ChangeWorldToSingleModeRsp)
if ok {
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.ChangeWorldToSingleModeRsp, player.PlayerID, player.ClientSeq, changeWorldToSingleModeRsp)
}
@@ -103,7 +103,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if player.PlayerID != world.owner.PlayerID {
sceneKickPlayerRsp := &proto.SceneKickPlayerRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.SceneKickPlayerRsp, player.PlayerID, player.ClientSeq, sceneKickPlayerRsp)
return
@@ -125,7 +125,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
if ok {
sceneKickPlayerRsp.TargetUid = targetUid
} else {
sceneKickPlayerRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
sceneKickPlayerRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.SceneKickPlayerRsp, player.PlayerID, player.ClientSeq, sceneKickPlayerRsp)
}
@@ -141,7 +141,7 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
}
joinPlayerSceneRsp := new(proto.JoinPlayerSceneRsp)
joinPlayerSceneRsp.Retcode = int32(proto.Retcode_RETCODE_RET_JOIN_OTHER_WAIT)
joinPlayerSceneRsp.Retcode = int32(proto.Retcode_RET_JOIN_OTHER_WAIT)
g.SendMsg(cmd.JoinPlayerSceneRsp, player.PlayerID, player.ClientSeq, joinPlayerSceneRsp)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)