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完善了protobuf协议文件
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@@ -21,7 +21,7 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
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transPointConfig, exist := gdc.CONF.ScenePointEntries[transPointId]
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if !exist {
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sceneTransToPointRsp := &proto.SceneTransToPointRsp{
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Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
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Retcode: int32(proto.Retcode_RET_SVR_ERROR),
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}
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g.SendMsg(cmd.SceneTransToPointRsp, player.PlayerID, player.ClientSeq, sceneTransToPointRsp)
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return
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