完善了protobuf协议文件

This commit is contained in:
huangxiaolei
2022-12-09 20:34:05 +08:00
parent 5e8d457344
commit 50de81588b
3148 changed files with 1314 additions and 584389 deletions

View File

@@ -21,7 +21,7 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
transPointConfig, exist := gdc.CONF.ScenePointEntries[transPointId]
if !exist {
sceneTransToPointRsp := &proto.SceneTransToPointRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.SceneTransToPointRsp, player.PlayerID, player.ClientSeq, sceneTransToPointRsp)
return

View File

@@ -62,9 +62,9 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
playerGetForceQuitBanInfoRsp := new(proto.PlayerGetForceQuitBanInfoRsp)
if result {
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.PlayerGetForceQuitBanInfoRsp, player.PlayerID, player.ClientSeq, playerGetForceQuitBanInfoRsp)
}
@@ -76,9 +76,9 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
backMyWorldRsp := new(proto.BackMyWorldRsp)
if ok {
backMyWorldRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
backMyWorldRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
backMyWorldRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
backMyWorldRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.BackMyWorldRsp, player.PlayerID, player.ClientSeq, backMyWorldRsp)
}
@@ -90,9 +90,9 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
changeWorldToSingleModeRsp := new(proto.ChangeWorldToSingleModeRsp)
if ok {
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.ChangeWorldToSingleModeRsp, player.PlayerID, player.ClientSeq, changeWorldToSingleModeRsp)
}
@@ -103,7 +103,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if player.PlayerID != world.owner.PlayerID {
sceneKickPlayerRsp := &proto.SceneKickPlayerRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.SceneKickPlayerRsp, player.PlayerID, player.ClientSeq, sceneKickPlayerRsp)
return
@@ -125,7 +125,7 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
if ok {
sceneKickPlayerRsp.TargetUid = targetUid
} else {
sceneKickPlayerRsp.Retcode = int32(proto.Retcode_RETCODE_RET_MP_TARGET_PLAYER_IN_TRANSFER)
sceneKickPlayerRsp.Retcode = int32(proto.Retcode_RET_MP_TARGET_PLAYER_IN_TRANSFER)
}
g.SendMsg(cmd.SceneKickPlayerRsp, player.PlayerID, player.ClientSeq, sceneKickPlayerRsp)
}
@@ -141,7 +141,7 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
}
joinPlayerSceneRsp := new(proto.JoinPlayerSceneRsp)
joinPlayerSceneRsp.Retcode = int32(proto.Retcode_RETCODE_RET_JOIN_OTHER_WAIT)
joinPlayerSceneRsp.Retcode = int32(proto.Retcode_RET_JOIN_OTHER_WAIT)
g.SendMsg(cmd.JoinPlayerSceneRsp, player.PlayerID, player.ClientSeq, joinPlayerSceneRsp)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)

View File

@@ -40,7 +40,7 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
}
getPlayerSocialDetailRsp.DetailData = socialDetail
} else {
getPlayerSocialDetailRsp.Retcode = int32(proto.Retcode_RETCODE_RET_PLAYER_NOT_EXIST)
getPlayerSocialDetailRsp.Retcode = int32(proto.Retcode_RET_PLAYER_NOT_EXIST)
}
g.SendMsg(cmd.GetPlayerSocialDetailRsp, player.PlayerID, player.ClientSeq, getPlayerSocialDetailRsp)
}
@@ -80,9 +80,9 @@ func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.
setPlayerSignatureRsp := new(proto.SetPlayerSignatureRsp)
if !object.IsUtf8String(signature) {
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SIGNATURE_ILLEGAL)
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RET_SIGNATURE_ILLEGAL)
} else if utf8.RuneCountInString(signature) > 50 {
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SIGNATURE_ILLEGAL)
setPlayerSignatureRsp.Retcode = int32(proto.Retcode_RET_SIGNATURE_ILLEGAL)
} else {
player.Signature = signature
setPlayerSignatureRsp.Signature = player.Signature
@@ -97,13 +97,13 @@ func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Messa
setPlayerNameRsp := new(proto.SetPlayerNameRsp)
if len(nickName) == 0 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_IS_EMPTY)
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_IS_EMPTY)
} else if !object.IsUtf8String(nickName) {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_UTF8_ERROR)
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_UTF8_ERROR)
} else if utf8.RuneCountInString(nickName) > 14 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_TOO_LONG)
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_TOO_LONG)
} else if len(regexp.MustCompile(`\d`).FindAllString(nickName, -1)) > 6 {
setPlayerNameRsp.Retcode = int32(proto.Retcode_RETCODE_RET_NICKNAME_TOO_MANY_DIGITS)
setPlayerNameRsp.Retcode = int32(proto.Retcode_RET_NICKNAME_TOO_MANY_DIGITS)
} else {
player.NickName = nickName
setPlayerNameRsp.NickName = player.NickName
@@ -153,7 +153,7 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
if online {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE
} else {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_FREIEND_DISCONNECT
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_DISCONNECT
}
friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
if friendPlayer == nil {
@@ -193,7 +193,7 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
if online {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_ONLINE
} else {
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_FREIEND_DISCONNECT
onlineState = proto.FriendOnlineState_FRIEND_ONLINE_STATE_DISCONNECT
}
friendPlayer := USER_MANAGER.LoadTempOfflineUserSync(uid)
if friendPlayer == nil {

View File

@@ -51,9 +51,9 @@ func (g *GameManager) SceneAvatarStaminaStepReq(player *model.Player, payloadMsg
sceneAvatarStaminaStepRsp := new(proto.SceneAvatarStaminaStepRsp)
// 角度超过范围返回值为错误
if (req.Rot.X >= 0 && req.Rot.X < 90) || (req.Rot.X > 270 && req.Rot.X < 360) {
sceneAvatarStaminaStepRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
sceneAvatarStaminaStepRsp.Retcode = int32(proto.Retcode_RET_SUCC)
} else {
sceneAvatarStaminaStepRsp.Retcode = int32(proto.Retcode_RETCODE_RET_FAIL)
sceneAvatarStaminaStepRsp.Retcode = int32(proto.Retcode_RET_FAIL)
}
sceneAvatarStaminaStepRsp.UseClientRot = true
sceneAvatarStaminaStepRsp.Rot = req.Rot

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@@ -67,7 +67,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
}
changeAvatarRsp := &proto.ChangeAvatarRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SUCC),
Retcode: int32(proto.Retcode_RET_SUCC),
CurGuid: targetAvatarGuid,
}
g.SendMsg(cmd.ChangeAvatarRsp, player.PlayerID, player.ClientSeq, changeAvatarRsp)
@@ -80,7 +80,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
teamId := req.TeamId
if teamId <= 0 || teamId >= 5 {
setUpAvatarTeamRsp := &proto.SetUpAvatarTeamRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.SetUpAvatarTeamRsp, player.PlayerID, player.ClientSeq, setUpAvatarTeamRsp)
return
@@ -90,7 +90,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
selfTeam := teamId == uint32(player.TeamConfig.GetActiveTeamId())
if (selfTeam && len(avatarGuidList) == 0) || len(avatarGuidList) > 4 || world.multiplayer {
setUpAvatarTeamRsp := &proto.SetUpAvatarTeamRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.SetUpAvatarTeamRsp, player.PlayerID, player.ClientSeq, setUpAvatarTeamRsp)
return
@@ -110,7 +110,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
if world.multiplayer {
setUpAvatarTeamRsp := &proto.SetUpAvatarTeamRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.SetUpAvatarTeamRsp, player.PlayerID, player.ClientSeq, setUpAvatarTeamRsp)
return
@@ -209,7 +209,7 @@ func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if len(avatarGuidList) == 0 || len(avatarGuidList) > 4 || !world.multiplayer {
changeMpTeamAvatarRsp := &proto.ChangeMpTeamAvatarRsp{
Retcode: int32(proto.Retcode_RETCODE_RET_SVR_ERROR),
Retcode: int32(proto.Retcode_RET_SVR_ERROR),
}
g.SendMsg(cmd.ChangeMpTeamAvatarRsp, player.PlayerID, player.ClientSeq, changeMpTeamAvatarRsp)
return