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读取角色技能配置表
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31
gdconf/avatar_skill_data.go
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31
gdconf/avatar_skill_data.go
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package gdconf
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import (
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"fmt"
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"github.com/jszwec/csvutil"
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"hk4e/pkg/logger"
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)
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// 角色技能配置表
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type AvatarSkillData struct {
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AvatarSkillId int32 `csv:"AvatarSkillId"` // ID
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CostElemType int32 `csv:"CostElemType,omitempty"` // 消耗能量类型
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CostElemVal int32 `csv:"CostElemVal,omitempty"` // 消耗能量值
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}
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func (g *GameDataConfig) loadAvatarSkillData() {
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g.AvatarSkillDataMap = make(map[int32]*AvatarSkillData)
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data := g.readCsvFileData("AvatarSkillData.csv")
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var avatarSkillDataList []*AvatarSkillData
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err := csvutil.Unmarshal(data, &avatarSkillDataList)
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if err != nil {
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info := fmt.Sprintf("parse file error: %v", err)
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panic(info)
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}
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for _, avatarSkillData := range avatarSkillDataList {
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// list -> map
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g.AvatarSkillDataMap[avatarSkillData.AvatarSkillId] = avatarSkillData
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}
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logger.LOG.Info("AvatarSkillData count: %v", len(g.AvatarSkillDataMap))
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}
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