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优化ability转发
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@@ -38,6 +38,10 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
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world.AddPlayer(player, player.SceneId)
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player.WorldId = world.id
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player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
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player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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player.ClientAbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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//// TODO 薄荷标记
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//if world.IsBigWorld() {
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// bigWorld := world.GetSceneById(3)
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