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优化ability转发
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@@ -235,12 +235,12 @@ func (t *TickManager) onTick200MilliSecond(now int64) {
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}
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func (t *TickManager) onTick100MilliSecond(now int64) {
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// 伤害处理和转发
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for _, world := range t.gameManager.worldManager.worldMap {
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for _, scene := range world.sceneMap {
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scene.AttackHandler(t.gameManager)
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}
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}
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//// 伤害处理和转发
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//for _, world := range t.gameManager.worldManager.worldMap {
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// for _, scene := range world.sceneMap {
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// scene.AttackHandler(t.gameManager)
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// }
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//}
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// 服务器控制的模拟AI移动
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