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https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
优化架构
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@@ -0,0 +1,311 @@
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package game
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import (
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"hk4e/common/utils/random"
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"hk4e/gs/constant"
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"hk4e/gs/model"
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"hk4e/logger"
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"hk4e/protocol/cmd"
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"hk4e/protocol/proto"
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"time"
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)
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type TickManager struct {
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ticker *time.Ticker
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tickCount uint64
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gameManager *GameManager
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}
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func NewTickManager(gameManager *GameManager) (r *TickManager) {
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r = new(TickManager)
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r.ticker = time.NewTicker(time.Millisecond * 100)
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logger.LOG.Info("game server tick start at: %v", time.Now().UnixMilli())
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r.gameManager = gameManager
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return r
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}
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func (t *TickManager) OnGameServerTick() {
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t.tickCount++
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now := time.Now().UnixMilli()
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t.onTick100MilliSecond(now)
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if t.tickCount%(10*1) == 0 {
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t.onTickSecond(now)
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}
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if t.tickCount%(10*5) == 0 {
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t.onTick5Second(now)
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}
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if t.tickCount%(10*10) == 0 {
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t.onTick10Second(now)
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}
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if t.tickCount%(10*60) == 0 {
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t.onTickMinute(now)
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}
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if t.tickCount%(10*60*10) == 0 {
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t.onTick10Minute(now)
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}
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if t.tickCount%(10*3600) == 0 {
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t.onTickHour(now)
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}
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if t.tickCount%(10*3600*24) == 0 {
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t.onTickDay(now)
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}
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if t.tickCount%(10*3600*24*7) == 0 {
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t.onTickWeek(now)
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}
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}
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func (t *TickManager) onTickWeek(now int64) {
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logger.LOG.Info("on tick week, time: %v", now)
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}
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func (t *TickManager) onTickDay(now int64) {
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logger.LOG.Info("on tick day, time: %v", now)
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}
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func (t *TickManager) onTickHour(now int64) {
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logger.LOG.Info("on tick hour, time: %v", now)
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}
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func (t *TickManager) onTick10Minute(now int64) {
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for _, world := range t.gameManager.worldManager.worldMap {
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for _, player := range world.playerMap {
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// 蓝球粉球
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 223, ChangeCount: 1}}, true, 0)
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 224, ChangeCount: 1}}, true, 0)
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}
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}
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}
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func (t *TickManager) onTickMinute(now int64) {
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t.gameManager.ServerAnnounceNotify(100, "test123")
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for _, world := range t.gameManager.worldManager.worldMap {
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for _, player := range world.playerMap {
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// 随机物品
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allItemDataConfig := t.gameManager.GetAllItemDataConfig()
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count := random.GetRandomInt32(0, 4)
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i := int32(0)
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for itemId := range allItemDataConfig {
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itemDataConfig := allItemDataConfig[itemId]
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// TODO 3.0.0REL版本中 发送某些无效家具 可能会导致客户端背包家具界面卡死
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if itemDataConfig.ItemEnumType == constant.ItemTypeConst.ITEM_FURNITURE {
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continue
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}
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num := random.GetRandomInt32(1, 9)
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: uint32(itemId), ChangeCount: uint32(num)}}, true, 0)
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i++
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if i > count {
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break
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}
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}
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 102, ChangeCount: 30}}, true, 0)
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 201, ChangeCount: 10}}, true, 0)
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 202, ChangeCount: 100}}, true, 0)
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t.gameManager.AddUserItem(player.PlayerID, []*UserItem{{ItemId: 203, ChangeCount: 10}}, true, 0)
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}
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}
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}
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func (t *TickManager) onTick10Second(now int64) {
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for _, world := range t.gameManager.worldManager.worldMap {
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if !world.IsBigWorld() && (world.multiplayer || !world.owner.Pause) {
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// 刷怪
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scene := world.GetSceneById(3)
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monsterEntityCount := 0
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for _, entity := range scene.entityMap {
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if entity.entityType == uint32(proto.ProtEntityType_PROT_ENTITY_TYPE_MONSTER) {
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monsterEntityCount++
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}
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}
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if monsterEntityCount < 30 {
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monsterEntityId := t.createMonster(scene)
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bigWorldOwner := t.gameManager.userManager.GetOnlineUser(1)
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t.gameManager.AddSceneEntityNotify(bigWorldOwner, proto.VisionType_VISION_TYPE_BORN, []uint32{monsterEntityId}, true)
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}
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}
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for _, player := range world.playerMap {
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if world.multiplayer || !world.owner.Pause {
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// 改面板
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team := player.TeamConfig.GetActiveTeam()
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for _, avatarId := range team.AvatarIdList {
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if avatarId == 0 {
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break
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}
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avatar := player.AvatarMap[avatarId]
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avatar.FightPropMap[uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_ATTACK)] = 1000000
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avatar.FightPropMap[uint32(constant.FightPropertyConst.FIGHT_PROP_CRITICAL)] = 1.0
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t.gameManager.UpdateUserAvatarFightProp(player.PlayerID, avatarId)
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}
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}
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}
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}
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}
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func (t *TickManager) onTick5Second(now int64) {
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for _, world := range t.gameManager.worldManager.worldMap {
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if world.IsBigWorld() {
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for applyUid := range world.owner.CoopApplyMap {
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t.gameManager.UserDealEnterWorld(world.owner, applyUid, true)
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}
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}
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for _, player := range world.playerMap {
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if world.multiplayer {
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// PacketWorldPlayerLocationNotify
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worldPlayerLocationNotify := new(proto.WorldPlayerLocationNotify)
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for _, worldPlayer := range world.playerMap {
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playerWorldLocationInfo := &proto.PlayerWorldLocationInfo{
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SceneId: worldPlayer.SceneId,
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PlayerLoc: &proto.PlayerLocationInfo{
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Uid: worldPlayer.PlayerID,
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Pos: &proto.Vector{
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X: float32(worldPlayer.Pos.X),
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Y: float32(worldPlayer.Pos.Y),
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Z: float32(worldPlayer.Pos.Z),
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},
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Rot: &proto.Vector{
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X: float32(worldPlayer.Rot.X),
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Y: float32(worldPlayer.Rot.Y),
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Z: float32(worldPlayer.Rot.Z),
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},
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},
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}
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worldPlayerLocationNotify.PlayerWorldLocList = append(worldPlayerLocationNotify.PlayerWorldLocList, playerWorldLocationInfo)
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}
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t.gameManager.SendMsg(cmd.WorldPlayerLocationNotify, player.PlayerID, 0, worldPlayerLocationNotify)
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// PacketScenePlayerLocationNotify
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scene := world.GetSceneById(player.SceneId)
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scenePlayerLocationNotify := new(proto.ScenePlayerLocationNotify)
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scenePlayerLocationNotify.SceneId = player.SceneId
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for _, scenePlayer := range scene.playerMap {
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playerLocationInfo := &proto.PlayerLocationInfo{
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Uid: scenePlayer.PlayerID,
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Pos: &proto.Vector{
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X: float32(scenePlayer.Pos.X),
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Y: float32(scenePlayer.Pos.Y),
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Z: float32(scenePlayer.Pos.Z),
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},
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Rot: &proto.Vector{
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X: float32(scenePlayer.Rot.X),
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Y: float32(scenePlayer.Rot.Y),
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Z: float32(scenePlayer.Rot.Z),
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},
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}
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scenePlayerLocationNotify.PlayerLocList = append(scenePlayerLocationNotify.PlayerLocList, playerLocationInfo)
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}
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t.gameManager.SendMsg(cmd.ScenePlayerLocationNotify, player.PlayerID, 0, scenePlayerLocationNotify)
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}
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}
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}
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}
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func (t *TickManager) onTickSecond(now int64) {
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for _, world := range t.gameManager.worldManager.worldMap {
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for _, player := range world.playerMap {
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// PacketWorldPlayerRTTNotify
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worldPlayerRTTNotify := new(proto.WorldPlayerRTTNotify)
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worldPlayerRTTNotify.PlayerRttList = make([]*proto.PlayerRTTInfo, 0)
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for _, worldPlayer := range world.playerMap {
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playerRTTInfo := &proto.PlayerRTTInfo{Uid: worldPlayer.PlayerID, Rtt: worldPlayer.ClientRTT}
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worldPlayerRTTNotify.PlayerRttList = append(worldPlayerRTTNotify.PlayerRttList, playerRTTInfo)
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}
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t.gameManager.SendMsg(cmd.WorldPlayerRTTNotify, player.PlayerID, 0, worldPlayerRTTNotify)
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}
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}
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}
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func (t *TickManager) onTick100MilliSecond(now int64) {
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// AttackHandler
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for _, world := range t.gameManager.worldManager.worldMap {
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for _, scene := range world.sceneMap {
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scene.AttackHandler(t.gameManager)
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}
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}
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//bigWorldOwner := t.gameManager.userManager.GetOnlineUser(1)
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//bigWorld := t.gameManager.worldManager.GetBigWorld()
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//bigWorldScene := bigWorld.GetSceneById(3)
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//
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//if len(bigWorldScene.playerMap) < 2 {
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// return
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//}
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//if t.gameManager.worldManager.worldStatic.aiMoveCurrIndex >= len(t.gameManager.worldManager.worldStatic.aiMoveVectorList)-1 {
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// return
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//}
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//t.gameManager.worldManager.worldStatic.aiMoveCurrIndex++
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//
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//entityMoveInfo := new(proto.EntityMoveInfo)
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//activeAvatarId := bigWorldOwner.TeamConfig.GetActiveAvatarId()
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//playerTeamEntity := bigWorldScene.GetPlayerTeamEntity(bigWorldOwner.PlayerID)
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//entityMoveInfo.EntityId = playerTeamEntity.avatarEntityMap[activeAvatarId]
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//entityMoveInfo.SceneTime = uint32(bigWorldScene.GetSceneTime())
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//entityMoveInfo.ReliableSeq = uint32(bigWorldScene.GetSceneTime() / 100 * 100)
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//entityMoveInfo.IsReliable = true
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//oldPos := model.Vector{
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// X: bigWorldOwner.Pos.X,
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// Y: bigWorldOwner.Pos.Y,
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// Z: bigWorldOwner.Pos.Z,
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//}
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//newPos := t.gameManager.worldManager.worldStatic.aiMoveVectorList[t.gameManager.worldManager.worldStatic.aiMoveCurrIndex]
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//rotY := math.Atan2(newPos.X-oldPos.X, newPos.Z-oldPos.Z) / math.Pi * 180.0
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//if rotY < 0.0 {
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// rotY += 360.0
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//}
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//entityMoveInfo.MotionInfo = &proto.MotionInfo{
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// Pos: &proto.Vector{
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// X: float32(newPos.X),
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// Y: float32(newPos.Y),
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// Z: float32(newPos.Z),
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// },
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// Rot: &proto.Vector{
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// X: 0.0,
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// Y: float32(rotY),
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// Z: 0.0,
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// },
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// Speed: &proto.Vector{
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// X: float32((newPos.X - oldPos.X) * 10.0),
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// Y: float32((newPos.Y - oldPos.Y) * 10.0),
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// Z: float32((newPos.Z - oldPos.Z) * 10.0),
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// },
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// State: proto.MotionState_MOTION_STATE_RUN,
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// RefPos: new(proto.Vector),
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//}
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//data, err := pb.Marshal(entityMoveInfo)
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//if err != nil {
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// logger.LOG.Error("build combat invocations entity move info error: %v", err)
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// return
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//}
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//combatInvocationsNotify := new(proto.CombatInvocationsNotify)
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//combatInvocationsNotify.InvokeList = []*proto.CombatInvokeEntry{{
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// CombatData: data,
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// ForwardType: proto.ForwardType_FORWARD_TYPE_TO_ALL_EXCEPT_CUR,
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// ArgumentType: proto.CombatTypeArgument_COMBAT_TYPE_ARGUMENT_ENTITY_MOVE,
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//}}
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//t.gameManager.CombatInvocationsNotify(bigWorldOwner.PlayerID, bigWorldOwner, 0, combatInvocationsNotify)
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}
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func (t *TickManager) createMonster(scene *Scene) uint32 {
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pos := &model.Vector{
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X: 2747,
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Y: 194,
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Z: -1719,
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}
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fpm := map[uint32]float32{
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uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_HP): float32(72.91699),
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uint32(constant.FightPropertyConst.FIGHT_PROP_PHYSICAL_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_DEFENSE): float32(505.0),
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uint32(constant.FightPropertyConst.FIGHT_PROP_CUR_ATTACK): float32(45.679916),
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uint32(constant.FightPropertyConst.FIGHT_PROP_ICE_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_ATTACK): float32(45.679916),
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uint32(constant.FightPropertyConst.FIGHT_PROP_MAX_HP): float32(72.91699),
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uint32(constant.FightPropertyConst.FIGHT_PROP_FIRE_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_ELEC_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_WIND_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_ROCK_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_GRASS_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_WATER_SUB_HURT): float32(0.1),
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uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_HP): float32(72.91699),
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uint32(constant.FightPropertyConst.FIGHT_PROP_BASE_DEFENSE): float32(505.0),
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}
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entityId := scene.CreateEntityMonster(pos, 1, fpm)
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return entityId
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}
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