优化代码

This commit is contained in:
flswld
2023-03-03 17:02:25 +08:00
parent ea7a071d2a
commit 42b66453fb
19 changed files with 44 additions and 98 deletions

View File

@@ -116,7 +116,6 @@ func (g *GameManager) PacketStoreItemChangeNotifyByWeapon(weapon *model.Weapon)
// WeaponAwakenReq 武器精炼请求
func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user weapon awaken, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.WeaponAwakenReq)
// 确保精炼的武器与精炼材料不是同一个
if req.TargetWeaponGuid == req.ItemGuid {
@@ -282,7 +281,6 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
// WeaponPromoteReq 武器突破请求
func (g *GameManager) WeaponPromoteReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user weapon promote, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.WeaponPromoteReq)
// 是否拥有武器
weapon, ok := player.GameObjectGuidMap[req.TargetWeaponGuid].(*model.Weapon)
@@ -552,7 +550,6 @@ func (g *GameManager) CalcWeaponUpgrade(weapon *model.Weapon, expCount uint32) (
// WeaponUpgradeReq 武器升级请求
func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user weapon upgrade, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.WeaponUpgradeReq)
// 是否拥有武器
weapon, ok := player.GameObjectGuidMap[req.TargetWeaponGuid].(*model.Weapon)
@@ -689,7 +686,6 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
// CalcWeaponUpgradeReturnItemsReq 计算武器升级返回矿石请求
func (g *GameManager) CalcWeaponUpgradeReturnItemsReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user calc weapon upgrade, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.CalcWeaponUpgradeReturnItemsReq)
// 是否拥有武器
weapon, ok := player.GameObjectGuidMap[req.TargetWeaponGuid].(*model.Weapon)