mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
优化代码
This commit is contained in:
@@ -116,7 +116,6 @@ func (g *GameManager) PacketStoreItemChangeNotifyByWeapon(weapon *model.Weapon)
|
||||
|
||||
// WeaponAwakenReq 武器精炼请求
|
||||
func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.Debug("user weapon awaken, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.WeaponAwakenReq)
|
||||
// 确保精炼的武器与精炼材料不是同一个
|
||||
if req.TargetWeaponGuid == req.ItemGuid {
|
||||
@@ -282,7 +281,6 @@ func (g *GameManager) WeaponAwakenReq(player *model.Player, payloadMsg pb.Messag
|
||||
|
||||
// WeaponPromoteReq 武器突破请求
|
||||
func (g *GameManager) WeaponPromoteReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.Debug("user weapon promote, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.WeaponPromoteReq)
|
||||
// 是否拥有武器
|
||||
weapon, ok := player.GameObjectGuidMap[req.TargetWeaponGuid].(*model.Weapon)
|
||||
@@ -552,7 +550,6 @@ func (g *GameManager) CalcWeaponUpgrade(weapon *model.Weapon, expCount uint32) (
|
||||
|
||||
// WeaponUpgradeReq 武器升级请求
|
||||
func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.Debug("user weapon upgrade, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.WeaponUpgradeReq)
|
||||
// 是否拥有武器
|
||||
weapon, ok := player.GameObjectGuidMap[req.TargetWeaponGuid].(*model.Weapon)
|
||||
@@ -689,7 +686,6 @@ func (g *GameManager) WeaponUpgradeReq(player *model.Player, payloadMsg pb.Messa
|
||||
|
||||
// CalcWeaponUpgradeReturnItemsReq 计算武器升级返回矿石请求
|
||||
func (g *GameManager) CalcWeaponUpgradeReturnItemsReq(player *model.Player, payloadMsg pb.Message) {
|
||||
logger.Debug("user calc weapon upgrade, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.CalcWeaponUpgradeReturnItemsReq)
|
||||
// 是否拥有武器
|
||||
weapon, ok := player.GameObjectGuidMap[req.TargetWeaponGuid].(*model.Weapon)
|
||||
|
||||
Reference in New Issue
Block a user