优化代码

This commit is contained in:
flswld
2023-03-03 17:02:25 +08:00
parent ea7a071d2a
commit 42b66453fb
19 changed files with 44 additions and 98 deletions

View File

@@ -17,7 +17,6 @@ import (
)
func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get player social detail, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
targetUid := req.Uid
@@ -47,7 +46,6 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
}
func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user set birthday, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerBirthdayReq)
if player.Birthday[0] != 0 || player.Birthday[1] != 0 {
g.SendError(cmd.SetPlayerBirthdayRsp, player, &proto.SetPlayerBirthdayRsp{})
@@ -64,7 +62,6 @@ func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.M
}
func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change name card, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetNameCardReq)
nameCardId := req.NameCardId
exist := false
@@ -86,7 +83,6 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
}
func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change signature, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerSignatureReq)
signature := req.Signature
@@ -103,7 +99,6 @@ func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.
}
func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change nickname, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerNameReq)
nickName := req.NickName
@@ -124,7 +119,6 @@ func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Messa
}
func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change head image, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SetPlayerHeadImageReq)
avatarId := req.AvatarId
dbAvatar := player.GetDbAvatar()
@@ -142,8 +136,6 @@ func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.
}
func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get all unlock name card, uid: %v", player.PlayerID)
getAllUnlockNameCardRsp := &proto.GetAllUnlockNameCardRsp{
NameCardList: player.NameCardList,
}
@@ -151,7 +143,6 @@ func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg p
}
func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get friend list, uid: %v", player.PlayerID)
getPlayerFriendListRsp := &proto.GetPlayerFriendListRsp{
FriendList: make([]*proto.FriendBrief, 0),
}
@@ -193,8 +184,6 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
}
func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get friend apply list, uid: %v", player.PlayerID)
getPlayerAskFriendListRsp := &proto.GetPlayerAskFriendListRsp{
AskFriendList: make([]*proto.FriendBrief, 0),
}
@@ -231,7 +220,6 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
}
func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user apply add friend, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.AskAddFriendReq)
targetUid := req.TargetUid
@@ -318,7 +306,6 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
}
func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user deal friend apply, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.DealAddFriendReq)
targetUid := req.TargetUid
result := req.DealAddFriendResult
@@ -378,8 +365,6 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
}
func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get online player list, uid: %v", player.PlayerID)
count := 0
getOnlinePlayerListRsp := &proto.GetOnlinePlayerListRsp{
PlayerInfoList: make([]*proto.OnlinePlayerInfo, 0),
@@ -432,7 +417,6 @@ func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb
}
func (g *GameManager) GetOnlinePlayerInfoReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get online player info, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetOnlinePlayerInfoReq)
targetUid, ok := req.PlayerId.(*proto.GetOnlinePlayerInfoReq_TargetUid)
if !ok {