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https://github.com/FlourishingWorld/hk4e.git
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优化代码
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@@ -17,7 +17,6 @@ import (
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)
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func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get player social detail, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.GetPlayerSocialDetailReq)
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targetUid := req.Uid
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@@ -47,7 +46,6 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
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}
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func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user set birthday, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerBirthdayReq)
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if player.Birthday[0] != 0 || player.Birthday[1] != 0 {
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g.SendError(cmd.SetPlayerBirthdayRsp, player, &proto.SetPlayerBirthdayRsp{})
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@@ -64,7 +62,6 @@ func (g *GameManager) SetPlayerBirthdayReq(player *model.Player, payloadMsg pb.M
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}
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func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change name card, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetNameCardReq)
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nameCardId := req.NameCardId
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exist := false
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@@ -86,7 +83,6 @@ func (g *GameManager) SetNameCardReq(player *model.Player, payloadMsg pb.Message
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}
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func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change signature, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerSignatureReq)
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signature := req.Signature
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@@ -103,7 +99,6 @@ func (g *GameManager) SetPlayerSignatureReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change nickname, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerNameReq)
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nickName := req.NickName
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@@ -124,7 +119,6 @@ func (g *GameManager) SetPlayerNameReq(player *model.Player, payloadMsg pb.Messa
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}
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func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change head image, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SetPlayerHeadImageReq)
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avatarId := req.AvatarId
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dbAvatar := player.GetDbAvatar()
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@@ -142,8 +136,6 @@ func (g *GameManager) SetPlayerHeadImageReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get all unlock name card, uid: %v", player.PlayerID)
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getAllUnlockNameCardRsp := &proto.GetAllUnlockNameCardRsp{
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NameCardList: player.NameCardList,
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}
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@@ -151,7 +143,6 @@ func (g *GameManager) GetAllUnlockNameCardReq(player *model.Player, payloadMsg p
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}
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func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get friend list, uid: %v", player.PlayerID)
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getPlayerFriendListRsp := &proto.GetPlayerFriendListRsp{
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FriendList: make([]*proto.FriendBrief, 0),
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}
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@@ -193,8 +184,6 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
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}
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func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get friend apply list, uid: %v", player.PlayerID)
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getPlayerAskFriendListRsp := &proto.GetPlayerAskFriendListRsp{
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AskFriendList: make([]*proto.FriendBrief, 0),
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}
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@@ -231,7 +220,6 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
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}
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func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user apply add friend, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AskAddFriendReq)
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targetUid := req.TargetUid
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@@ -318,7 +306,6 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
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}
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func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user deal friend apply, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.DealAddFriendReq)
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targetUid := req.TargetUid
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result := req.DealAddFriendResult
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@@ -378,8 +365,6 @@ func (g *GameManager) DealAddFriendReq(player *model.Player, payloadMsg pb.Messa
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}
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func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get online player list, uid: %v", player.PlayerID)
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count := 0
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getOnlinePlayerListRsp := &proto.GetOnlinePlayerListRsp{
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PlayerInfoList: make([]*proto.OnlinePlayerInfo, 0),
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@@ -432,7 +417,6 @@ func (g *GameManager) GetOnlinePlayerListReq(player *model.Player, payloadMsg pb
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}
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func (g *GameManager) GetOnlinePlayerInfoReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get online player info, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.GetOnlinePlayerInfoReq)
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targetUid, ok := req.PlayerId.(*proto.GetOnlinePlayerInfoReq_TargetUid)
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if !ok {
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