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https://github.com/FlourishingWorld/hk4e.git
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优化代码
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@@ -17,7 +17,6 @@ import (
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// 进入世界
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func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user apply enter world, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerApplyEnterMpReq)
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targetUid := req.TargetUid
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@@ -30,7 +29,6 @@ func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.
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}
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func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user deal world enter apply, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerApplyEnterMpResultReq)
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applyUid := req.ApplyUid
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isAgreed := req.IsAgreed
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@@ -45,7 +43,6 @@ func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadM
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}
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func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user join player scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.JoinPlayerSceneReq)
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joinPlayerSceneRsp := new(proto.JoinPlayerSceneRsp)
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@@ -100,7 +97,6 @@ func (g *GameManager) JoinOtherWorld(player *model.Player, hostPlayer *model.Pla
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// 退出世界
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func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get world exit ban info, uid: %v", player.PlayerID)
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ok := true
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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for _, worldPlayer := range world.GetAllPlayer() {
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@@ -117,7 +113,6 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
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}
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func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user back world, uid: %v", player.PlayerID)
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// 其他玩家
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ok := g.UserLeaveWorld(player)
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@@ -129,7 +124,6 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
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}
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func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user change world to single, uid: %v", player.PlayerID)
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// 房主
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ok := g.UserLeaveWorld(player)
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@@ -141,7 +135,6 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
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}
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func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user kick player, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SceneKickPlayerReq)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if player.PlayerID != world.GetOwner().PlayerID {
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