优化代码

This commit is contained in:
flswld
2023-03-03 17:02:25 +08:00
parent ea7a071d2a
commit 42b66453fb
19 changed files with 44 additions and 98 deletions

View File

@@ -17,7 +17,6 @@ import (
// 进入世界
func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user apply enter world, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerApplyEnterMpReq)
targetUid := req.TargetUid
@@ -30,7 +29,6 @@ func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.
}
func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user deal world enter apply, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerApplyEnterMpResultReq)
applyUid := req.ApplyUid
isAgreed := req.IsAgreed
@@ -45,7 +43,6 @@ func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadM
}
func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user join player scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.JoinPlayerSceneReq)
joinPlayerSceneRsp := new(proto.JoinPlayerSceneRsp)
@@ -100,7 +97,6 @@ func (g *GameManager) JoinOtherWorld(player *model.Player, hostPlayer *model.Pla
// 退出世界
func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user get world exit ban info, uid: %v", player.PlayerID)
ok := true
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
for _, worldPlayer := range world.GetAllPlayer() {
@@ -117,7 +113,6 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
}
func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user back world, uid: %v", player.PlayerID)
// 其他玩家
ok := g.UserLeaveWorld(player)
@@ -129,7 +124,6 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
}
func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user change world to single, uid: %v", player.PlayerID)
// 房主
ok := g.UserLeaveWorld(player)
@@ -141,7 +135,6 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
}
func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user kick player, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SceneKickPlayerReq)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if player.PlayerID != world.GetOwner().PlayerID {