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https://github.com/FlourishingWorld/hk4e.git
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优化代码
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@@ -13,7 +13,6 @@ import (
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)
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func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get scene trans to point, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.SceneTransToPointReq)
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pointDataConfig := gdconf.GetScenePointBySceneIdAndPointId(int32(req.SceneId), int32(req.PointId))
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@@ -42,12 +41,11 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
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}
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func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user mark map, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.MarkMapReq)
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operation := req.Op
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if operation == proto.MarkMapReq_ADD {
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logger.Debug("user mark type: %v", req.Mark.PointType)
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if req.Mark.PointType == proto.MapMarkPointType_MONSTER {
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if req.Mark.PointType == proto.MapMarkPointType_NPC {
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posYInt, err := strconv.ParseInt(req.Mark.Name, 10, 64)
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if err != nil {
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logger.Error("parse pos y error: %v", err)
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@@ -126,7 +124,6 @@ func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, s
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}
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func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get scene point, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.GetScenePointReq)
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scenePointMapConfig := gdconf.GetScenePointMapBySceneId(int32(req.SceneId))
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@@ -158,7 +155,6 @@ func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Messa
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}
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func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get scene area, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.GetSceneAreaReq)
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getSceneAreaRsp := &proto.GetSceneAreaRsp{
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@@ -191,7 +187,7 @@ func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Messag
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}
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func (g *GameManager) EnterWorldAreaReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user enter world area, uid: %v", player.PlayerID)
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logger.Debug("player enter world area, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.EnterWorldAreaReq)
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logger.Debug("EnterWorldAreaReq: %v", req)
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