mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
优化代码
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@@ -14,7 +14,6 @@ import (
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)
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func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user pause, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerSetPauseReq)
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isPaused := req.IsPaused
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player.Pause = isPaused
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@@ -23,8 +22,6 @@ func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Mess
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}
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func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user get tower all data, uid: %v", player.PlayerID)
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towerAllDataRsp := &proto.TowerAllDataRsp{
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TowerScheduleId: 29,
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TowerFloorRecordList: []*proto.TowerFloorRecord{{FloorId: 1001}},
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@@ -42,7 +39,6 @@ func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Messag
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}
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func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
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// logger.Debug("user query path, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.QueryPathReq)
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queryPathRsp := &proto.QueryPathRsp{
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@@ -54,7 +50,6 @@ func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message)
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}
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func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user entity ai sync, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.EntityAiSyncNotify)
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entityAiSyncNotify := &proto.EntityAiSyncNotify{
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@@ -86,7 +81,6 @@ func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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logger.Debug("client time notify, uid: %v, time: %v", userId, clientTime)
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player.ClientTime = clientTime
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now := time.Now().Unix()
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// 客户端与服务器时间相差太过严重
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@@ -123,14 +117,14 @@ func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
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}
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func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user ttm enter scene, uid: %v", player.PlayerID)
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logger.Debug("player ttm enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
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_ = req
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g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
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}
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func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user pf enter scene, uid: %v", player.PlayerID)
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logger.Debug("player pf enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PathfindingEnterSceneReq)
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_ = req
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g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
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@@ -178,7 +172,7 @@ func (g *GameManager) ServerAppidBindNotify(userId uint32, fightAppId string, jo
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}
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func (g *GameManager) ObstacleModifyNotify(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user obstacle modify, uid: %v", player.PlayerID)
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ntf := payloadMsg.(*proto.ObstacleModifyNotify)
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logger.Debug("ObstacleModifyNotify: %v", ntf)
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_ = ntf
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// logger.Debug("ObstacleModifyNotify: %v, uid: %v", ntf, player.PlayerID)
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}
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