优化代码

This commit is contained in:
flswld
2023-03-03 17:02:25 +08:00
parent ea7a071d2a
commit 42b66453fb
19 changed files with 44 additions and 98 deletions

View File

@@ -17,7 +17,6 @@ const (
)
func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user pull recent chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PullRecentChatReq)
// 经研究发现 原神现网环境 客户端仅拉取最新的5条未读聊天消息 所以人太多的话小姐姐不回你消息是有原因的
// 因此 阿米你这样做真的合适吗 不过现在代码到了我手上我想怎么写就怎么写 我才不会重蹈覆辙
@@ -57,7 +56,6 @@ func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Mess
}
func (g *GameManager) PullPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user pull private chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PullPrivateChatReq)
targetUid := req.TargetUid
pullNum := req.PullNum
@@ -173,7 +171,6 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
}
func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user send private chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PrivateChatReq)
targetUid := req.TargetUid
content := req.Content
@@ -202,7 +199,6 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
}
func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user read private chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.ReadPrivateChatReq)
targetUid := req.TargetUid
@@ -223,7 +219,6 @@ func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Mes
}
func (g *GameManager) PlayerChatReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user multiplayer chat, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerChatReq)
channelId := req.ChannelId
chatInfo := req.ChatInfo