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https://github.com/FlourishingWorld/hk4e.git
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优化代码
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@@ -71,7 +71,6 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
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// AvatarPromoteGetRewardReq 角色突破获取奖励请求
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func (g *GameManager) AvatarPromoteGetRewardReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user promote get reward, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AvatarPromoteGetRewardReq)
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// 是否拥有角色
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avatar, ok := player.GameObjectGuidMap[req.AvatarGuid].(*model.Avatar)
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@@ -122,7 +121,6 @@ func (g *GameManager) AvatarPromoteGetRewardReq(player *model.Player, payloadMsg
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// AvatarPromoteReq 角色突破请求
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func (g *GameManager) AvatarPromoteReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user promote, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AvatarPromoteReq)
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// 是否拥有角色
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avatar, ok := player.GameObjectGuidMap[req.Guid].(*model.Avatar)
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@@ -209,7 +207,6 @@ func (g *GameManager) AvatarPromoteReq(player *model.Player, payloadMsg pb.Messa
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// AvatarUpgradeReq 角色升级请求
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func (g *GameManager) AvatarUpgradeReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user upgrade, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AvatarUpgradeReq)
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// 是否拥有角色
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avatar, ok := player.GameObjectGuidMap[req.AvatarGuid].(*model.Avatar)
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