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掉落场景物件初步
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@@ -262,7 +262,7 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
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// 旧有新没有的group即为卸载的
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if !world.GetMultiplayer() {
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// 处理多人世界不同玩家不同位置的group卸载情况
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g.RemoveGroup(player, scene, groupConfig)
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g.RemoveSceneGroup(player, scene, groupConfig)
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}
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}
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for groupId, groupConfig := range newNeighborGroupMap {
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