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掉落场景物件初步
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@@ -21,7 +21,6 @@ func (g *GameManager) SceneRegionTriggerCheck(player *model.Player, scene *Scene
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for _, regionConfigId := range suiteConfig.RegionConfigIdList {
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regionConfig := groupConfig.RegionMap[regionConfigId]
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if regionConfig == nil {
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logger.Error("get region config is nil, regionConfigId: %v, uid: %v", regionConfigId, player.PlayerID)
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continue
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}
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shape := alg.NewShape()
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