掉落场景物件初步

This commit is contained in:
flswld
2023-03-28 19:49:58 +08:00
parent a175417ebf
commit 41e51297db
8 changed files with 126 additions and 135 deletions
+2 -2
View File
@@ -326,7 +326,7 @@ func UpdateFrame(rgb bool) {
X: leftTopPos.X - float64(w)*SCREEN_DPI,
Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
Z: leftTopPos.Z,
}, new(model.Vector), uint32(FRAME_COLOR[w][h]), 271003, uint32(constant.GADGET_STATE_DEFAULT), 0)
}, new(model.Vector), uint32(FRAME_COLOR[w][h]), uint32(constant.GADGET_STATE_DEFAULT), nil, 0, 0)
SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
} else {
if !FRAME[w][h] {
@@ -334,7 +334,7 @@ func UpdateFrame(rgb bool) {
X: leftTopPos.X - float64(w)*SCREEN_DPI,
Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
Z: leftTopPos.Z,
}, new(model.Vector), uint32(GADGET_ID), 271003, uint32(constant.GADGET_STATE_DEFAULT), 0)
}, new(model.Vector), uint32(GADGET_ID), uint32(constant.GADGET_STATE_DEFAULT), nil, 0, 0)
SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
}
}