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掉落场景物件初步
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@@ -326,7 +326,7 @@ func UpdateFrame(rgb bool) {
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X: leftTopPos.X - float64(w)*SCREEN_DPI,
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Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
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Z: leftTopPos.Z,
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}, new(model.Vector), uint32(FRAME_COLOR[w][h]), 271003, uint32(constant.GADGET_STATE_DEFAULT), 0)
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}, new(model.Vector), uint32(FRAME_COLOR[w][h]), uint32(constant.GADGET_STATE_DEFAULT), nil, 0, 0)
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SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
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} else {
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if !FRAME[w][h] {
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@@ -334,7 +334,7 @@ func UpdateFrame(rgb bool) {
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X: leftTopPos.X - float64(w)*SCREEN_DPI,
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Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
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Z: leftTopPos.Z,
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}, new(model.Vector), uint32(GADGET_ID), 271003, uint32(constant.GADGET_STATE_DEFAULT), 0)
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}, new(model.Vector), uint32(GADGET_ID), uint32(constant.GADGET_STATE_DEFAULT), nil, 0, 0)
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SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
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}
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}
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