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掉落场景物件初步
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@@ -9,7 +9,6 @@ type GadgetData struct {
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GadgetId int32 `csv:"ID"`
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Type int32 `csv:"类型,omitempty"`
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DefaultCamp int32 `csv:"默认阵营,omitempty"`
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CanInteract int32 `csv:"能否交互,omitempty"`
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}
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func (g *GameDataConfig) loadGadgetData() {
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