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115
service/game-hk4e/model/team.go
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115
service/game-hk4e/model/team.go
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@@ -0,0 +1,115 @@
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package model
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import (
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gdc "game-hk4e/config"
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"game-hk4e/constant"
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)
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type Team struct {
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Name string `bson:"name"`
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AvatarIdList []uint32 `bson:"avatarIdList"`
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}
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type TeamInfo struct {
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TeamList []*Team `bson:"teamList"`
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CurrTeamIndex uint8 `bson:"currTeamIndex"`
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CurrAvatarIndex uint8 `bson:"currAvatarIndex"`
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TeamResonances map[uint16]bool `bson:"-"`
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TeamResonancesConfig map[int32]bool `bson:"-"`
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}
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func NewTeamInfo() (r *TeamInfo) {
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r = &TeamInfo{
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TeamList: []*Team{
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{Name: "冒险", AvatarIdList: make([]uint32, 4)},
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{Name: "委托", AvatarIdList: make([]uint32, 4)},
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{Name: "秘境", AvatarIdList: make([]uint32, 4)},
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{Name: "联机", AvatarIdList: make([]uint32, 4)},
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},
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CurrTeamIndex: 0,
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CurrAvatarIndex: 0,
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}
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return r
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}
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func (t *TeamInfo) UpdateTeam() {
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activeTeam := t.GetActiveTeam()
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// 队伍元素共鸣
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t.TeamResonances = make(map[uint16]bool)
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t.TeamResonancesConfig = make(map[int32]bool)
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teamElementTypeCountMap := make(map[uint16]uint8)
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avatarSkillDepotDataMapConfig := gdc.CONF.AvatarSkillDepotDataMap
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for _, avatarId := range activeTeam.AvatarIdList {
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if avatarId == 0 {
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break
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}
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skillData := avatarSkillDepotDataMapConfig[int32(avatarId)]
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if skillData != nil {
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teamElementTypeCountMap[skillData.ElementType.Value] += 1
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}
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}
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for k, v := range teamElementTypeCountMap {
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if v >= 2 {
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element := constant.ElementTypeConst.VALUE_MAP[k]
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if element.TeamResonanceId != 0 {
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t.TeamResonances[element.TeamResonanceId] = true
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t.TeamResonancesConfig[element.ConfigHash] = true
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}
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}
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}
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if len(t.TeamResonances) == 0 {
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t.TeamResonances[constant.ElementTypeConst.Default.TeamResonanceId] = true
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t.TeamResonancesConfig[int32(constant.ElementTypeConst.Default.TeamResonanceId)] = true
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}
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}
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func (t *TeamInfo) GetActiveTeamId() uint8 {
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return t.CurrTeamIndex + 1
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}
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func (t *TeamInfo) GetTeamByIndex(teamIndex uint8) *Team {
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if t.TeamList == nil {
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return nil
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}
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if teamIndex >= uint8(len(t.TeamList)) {
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return nil
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}
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activeTeam := t.TeamList[teamIndex]
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return activeTeam
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}
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func (t *TeamInfo) GetActiveTeam() *Team {
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return t.GetTeamByIndex(t.CurrTeamIndex)
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}
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func (t *TeamInfo) ClearTeamAvatar(teamIndex uint8) {
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team := t.GetTeamByIndex(teamIndex)
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if team == nil {
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return
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}
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team.AvatarIdList = make([]uint32, 4)
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}
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func (t *TeamInfo) AddAvatarToTeam(avatarId uint32, teamIndex uint8) {
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team := t.GetTeamByIndex(teamIndex)
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if team == nil {
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return
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}
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for i, v := range team.AvatarIdList {
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if v == 0 {
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team.AvatarIdList[i] = avatarId
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break
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}
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}
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}
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func (t *TeamInfo) GetActiveAvatarId() uint32 {
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activeTeam := t.GetActiveTeam()
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if activeTeam == nil {
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return 0
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}
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if t.CurrAvatarIndex >= uint8(len(activeTeam.AvatarIdList)) {
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return 0
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}
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return activeTeam.AvatarIdList[t.CurrAvatarIndex]
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}
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