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https://github.com/FlourishingWorld/hk4e.git
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init commit
This commit is contained in:
351
gate-hk4e-api/proto/SceneTeamAvatar.pb.go
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351
gate-hk4e-api/proto/SceneTeamAvatar.pb.go
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@@ -0,0 +1,351 @@
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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||||
// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
// GNU Affero General Public License for more details.
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||||
//
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||||
// You should have received a copy of the GNU Affero General Public License
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||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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||||
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.26.0
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// protoc v3.7.0
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// source: SceneTeamAvatar.proto
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package proto
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import (
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protoreflect "google.golang.org/protobuf/reflect/protoreflect"
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protoimpl "google.golang.org/protobuf/runtime/protoimpl"
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||||
reflect "reflect"
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||||
sync "sync"
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||||
)
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||||
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const (
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||||
// Verify that this generated code is sufficiently up-to-date.
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||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
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||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
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||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
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||||
)
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type SceneTeamAvatar struct {
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state protoimpl.MessageState
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||||
sizeCache protoimpl.SizeCache
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||||
unknownFields protoimpl.UnknownFields
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AvatarAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,5,opt,name=avatar_ability_info,json=avatarAbilityInfo,proto3" json:"avatar_ability_info,omitempty"`
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||||
AvatarInfo *AvatarInfo `protobuf:"bytes,8,opt,name=avatar_info,json=avatarInfo,proto3" json:"avatar_info,omitempty"`
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||||
IsOnScene bool `protobuf:"varint,152,opt,name=is_on_scene,json=isOnScene,proto3" json:"is_on_scene,omitempty"`
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||||
EntityId uint32 `protobuf:"varint,9,opt,name=entity_id,json=entityId,proto3" json:"entity_id,omitempty"`
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||||
AvatarGuid uint64 `protobuf:"varint,15,opt,name=avatar_guid,json=avatarGuid,proto3" json:"avatar_guid,omitempty"`
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||||
SceneId uint32 `protobuf:"varint,1,opt,name=scene_id,json=sceneId,proto3" json:"scene_id,omitempty"`
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||||
WeaponEntityId uint32 `protobuf:"varint,7,opt,name=weapon_entity_id,json=weaponEntityId,proto3" json:"weapon_entity_id,omitempty"`
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||||
SceneAvatarInfo *SceneAvatarInfo `protobuf:"bytes,3,opt,name=scene_avatar_info,json=sceneAvatarInfo,proto3" json:"scene_avatar_info,omitempty"`
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||||
WeaponGuid uint64 `protobuf:"varint,4,opt,name=weapon_guid,json=weaponGuid,proto3" json:"weapon_guid,omitempty"`
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||||
WeaponAbilityInfo *AbilitySyncStateInfo `protobuf:"bytes,11,opt,name=weapon_ability_info,json=weaponAbilityInfo,proto3" json:"weapon_ability_info,omitempty"`
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||||
SceneEntityInfo *SceneEntityInfo `protobuf:"bytes,12,opt,name=scene_entity_info,json=sceneEntityInfo,proto3" json:"scene_entity_info,omitempty"`
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||||
PlayerUid uint32 `protobuf:"varint,14,opt,name=player_uid,json=playerUid,proto3" json:"player_uid,omitempty"`
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||||
IsReconnect bool `protobuf:"varint,6,opt,name=is_reconnect,json=isReconnect,proto3" json:"is_reconnect,omitempty"`
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||||
AbilityControlBlock *AbilityControlBlock `protobuf:"bytes,2,opt,name=ability_control_block,json=abilityControlBlock,proto3" json:"ability_control_block,omitempty"`
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||||
IsPlayerCurAvatar bool `protobuf:"varint,13,opt,name=is_player_cur_avatar,json=isPlayerCurAvatar,proto3" json:"is_player_cur_avatar,omitempty"`
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||||
ServerBuffList []*ServerBuff `protobuf:"bytes,10,rep,name=server_buff_list,json=serverBuffList,proto3" json:"server_buff_list,omitempty"`
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||||
}
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||||
func (x *SceneTeamAvatar) Reset() {
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||||
*x = SceneTeamAvatar{}
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||||
if protoimpl.UnsafeEnabled {
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||||
mi := &file_SceneTeamAvatar_proto_msgTypes[0]
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||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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||||
ms.StoreMessageInfo(mi)
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||||
}
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) String() string {
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||||
return protoimpl.X.MessageStringOf(x)
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}
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||||
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func (*SceneTeamAvatar) ProtoMessage() {}
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func (x *SceneTeamAvatar) ProtoReflect() protoreflect.Message {
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||||
mi := &file_SceneTeamAvatar_proto_msgTypes[0]
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||||
if protoimpl.UnsafeEnabled && x != nil {
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||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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||||
if ms.LoadMessageInfo() == nil {
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||||
ms.StoreMessageInfo(mi)
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||||
}
|
||||
return ms
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||||
}
|
||||
return mi.MessageOf(x)
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||||
}
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||||
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||||
// Deprecated: Use SceneTeamAvatar.ProtoReflect.Descriptor instead.
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||||
func (*SceneTeamAvatar) Descriptor() ([]byte, []int) {
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||||
return file_SceneTeamAvatar_proto_rawDescGZIP(), []int{0}
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetAvatarAbilityInfo() *AbilitySyncStateInfo {
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||||
if x != nil {
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||||
return x.AvatarAbilityInfo
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||||
}
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||||
return nil
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetAvatarInfo() *AvatarInfo {
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||||
if x != nil {
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||||
return x.AvatarInfo
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||||
}
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||||
return nil
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetIsOnScene() bool {
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||||
if x != nil {
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||||
return x.IsOnScene
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||||
}
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||||
return false
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||||
}
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||||
|
||||
func (x *SceneTeamAvatar) GetEntityId() uint32 {
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||||
if x != nil {
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||||
return x.EntityId
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||||
}
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||||
return 0
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetAvatarGuid() uint64 {
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||||
if x != nil {
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||||
return x.AvatarGuid
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||||
}
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||||
return 0
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetSceneId() uint32 {
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||||
if x != nil {
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||||
return x.SceneId
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||||
}
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||||
return 0
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetWeaponEntityId() uint32 {
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||||
if x != nil {
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||||
return x.WeaponEntityId
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||||
}
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||||
return 0
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetSceneAvatarInfo() *SceneAvatarInfo {
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||||
if x != nil {
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||||
return x.SceneAvatarInfo
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||||
}
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||||
return nil
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetWeaponGuid() uint64 {
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||||
if x != nil {
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||||
return x.WeaponGuid
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||||
}
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||||
return 0
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetWeaponAbilityInfo() *AbilitySyncStateInfo {
|
||||
if x != nil {
|
||||
return x.WeaponAbilityInfo
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||||
}
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||||
return nil
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||||
}
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||||
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||||
func (x *SceneTeamAvatar) GetSceneEntityInfo() *SceneEntityInfo {
|
||||
if x != nil {
|
||||
return x.SceneEntityInfo
|
||||
}
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||||
return nil
|
||||
}
|
||||
|
||||
func (x *SceneTeamAvatar) GetPlayerUid() uint32 {
|
||||
if x != nil {
|
||||
return x.PlayerUid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SceneTeamAvatar) GetIsReconnect() bool {
|
||||
if x != nil {
|
||||
return x.IsReconnect
|
||||
}
|
||||
return false
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||||
}
|
||||
|
||||
func (x *SceneTeamAvatar) GetAbilityControlBlock() *AbilityControlBlock {
|
||||
if x != nil {
|
||||
return x.AbilityControlBlock
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *SceneTeamAvatar) GetIsPlayerCurAvatar() bool {
|
||||
if x != nil {
|
||||
return x.IsPlayerCurAvatar
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *SceneTeamAvatar) GetServerBuffList() []*ServerBuff {
|
||||
if x != nil {
|
||||
return x.ServerBuffList
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_SceneTeamAvatar_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_SceneTeamAvatar_proto_rawDesc = []byte{
|
||||
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|
||||
0x73, 0x74, 0x18, 0x0a, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0b, 0x2e, 0x53, 0x65, 0x72, 0x76, 0x65,
|
||||
0x72, 0x42, 0x75, 0x66, 0x66, 0x52, 0x0e, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x42, 0x75, 0x66,
|
||||
0x66, 0x4c, 0x69, 0x73, 0x74, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2f, 0x3b, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_SceneTeamAvatar_proto_rawDescOnce sync.Once
|
||||
file_SceneTeamAvatar_proto_rawDescData = file_SceneTeamAvatar_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_SceneTeamAvatar_proto_rawDescGZIP() []byte {
|
||||
file_SceneTeamAvatar_proto_rawDescOnce.Do(func() {
|
||||
file_SceneTeamAvatar_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneTeamAvatar_proto_rawDescData)
|
||||
})
|
||||
return file_SceneTeamAvatar_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_SceneTeamAvatar_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
|
||||
var file_SceneTeamAvatar_proto_goTypes = []interface{}{
|
||||
(*SceneTeamAvatar)(nil), // 0: SceneTeamAvatar
|
||||
(*AbilitySyncStateInfo)(nil), // 1: AbilitySyncStateInfo
|
||||
(*AvatarInfo)(nil), // 2: AvatarInfo
|
||||
(*SceneAvatarInfo)(nil), // 3: SceneAvatarInfo
|
||||
(*SceneEntityInfo)(nil), // 4: SceneEntityInfo
|
||||
(*AbilityControlBlock)(nil), // 5: AbilityControlBlock
|
||||
(*ServerBuff)(nil), // 6: ServerBuff
|
||||
}
|
||||
var file_SceneTeamAvatar_proto_depIdxs = []int32{
|
||||
1, // 0: SceneTeamAvatar.avatar_ability_info:type_name -> AbilitySyncStateInfo
|
||||
2, // 1: SceneTeamAvatar.avatar_info:type_name -> AvatarInfo
|
||||
3, // 2: SceneTeamAvatar.scene_avatar_info:type_name -> SceneAvatarInfo
|
||||
1, // 3: SceneTeamAvatar.weapon_ability_info:type_name -> AbilitySyncStateInfo
|
||||
4, // 4: SceneTeamAvatar.scene_entity_info:type_name -> SceneEntityInfo
|
||||
5, // 5: SceneTeamAvatar.ability_control_block:type_name -> AbilityControlBlock
|
||||
6, // 6: SceneTeamAvatar.server_buff_list:type_name -> ServerBuff
|
||||
7, // [7:7] is the sub-list for method output_type
|
||||
7, // [7:7] is the sub-list for method input_type
|
||||
7, // [7:7] is the sub-list for extension type_name
|
||||
7, // [7:7] is the sub-list for extension extendee
|
||||
0, // [0:7] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_SceneTeamAvatar_proto_init() }
|
||||
func file_SceneTeamAvatar_proto_init() {
|
||||
if File_SceneTeamAvatar_proto != nil {
|
||||
return
|
||||
}
|
||||
file_AbilityControlBlock_proto_init()
|
||||
file_AbilitySyncStateInfo_proto_init()
|
||||
file_AvatarInfo_proto_init()
|
||||
file_SceneAvatarInfo_proto_init()
|
||||
file_SceneEntityInfo_proto_init()
|
||||
file_ServerBuff_proto_init()
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_SceneTeamAvatar_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SceneTeamAvatar); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_SceneTeamAvatar_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 1,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_SceneTeamAvatar_proto_goTypes,
|
||||
DependencyIndexes: file_SceneTeamAvatar_proto_depIdxs,
|
||||
MessageInfos: file_SceneTeamAvatar_proto_msgTypes,
|
||||
}.Build()
|
||||
File_SceneTeamAvatar_proto = out.File
|
||||
file_SceneTeamAvatar_proto_rawDesc = nil
|
||||
file_SceneTeamAvatar_proto_goTypes = nil
|
||||
file_SceneTeamAvatar_proto_depIdxs = nil
|
||||
}
|
||||
Reference in New Issue
Block a user