mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-17 08:02:26 +08:00
重击体力消耗
This commit is contained in:
@@ -22,7 +22,7 @@ type GameObject interface {
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
// 离线数据
|
||||
// 离线数据 请尽量不要定义接口等复杂数据结构
|
||||
ID primitive.ObjectID `bson:"_id,omitempty"`
|
||||
PlayerID uint32 `bson:"playerID"` // 玩家uid
|
||||
NickName string `bson:"nickname"` // 玩家昵称
|
||||
@@ -52,22 +52,22 @@ type Player struct {
|
||||
MainCharAvatarId uint32 `bson:"mainCharAvatarId"` // 主角id
|
||||
ChatMsgMap map[uint32][]*ChatMsg `bson:"chatMsgMap"` // 聊天信息
|
||||
IsGM uint8 `bson:"isGM"` // 管理员权限等级
|
||||
// 在线数据
|
||||
EnterSceneToken uint32 `bson:"-"` // 玩家的世界进入令牌
|
||||
DbState int `bson:"-"` // 数据库存档状态
|
||||
WorldId uint32 `bson:"-"` // 所在的世界id
|
||||
GameObjectGuidCounter uint64 `bson:"-"` // 游戏对象guid计数器
|
||||
ClientTime uint32 `bson:"-"` // 玩家客户端的本地时钟
|
||||
ClientRTT uint32 `bson:"-"` // 玩家客户端往返时延
|
||||
GameObjectGuidMap map[uint64]GameObject `bson:"-"` // 游戏对象guid映射表
|
||||
Online bool `bson:"-"` // 在线状态
|
||||
Pause bool `bson:"-"` // 暂停状态
|
||||
SceneLoadState int `bson:"-"` // 场景加载状态
|
||||
CoopApplyMap map[uint32]int64 `bson:"-"` // 敲门申请的玩家uid及时间
|
||||
StaminaInfo *StaminaInfo `bson:"-"` // 耐力临时数据
|
||||
ClientSeq uint32 `bson:"-"` // 客户端发包请求的序号
|
||||
CombatInvokeHandler *InvokeHandler[proto.CombatInvokeEntry] `bson:"-"`
|
||||
AbilityInvokeHandler *InvokeHandler[proto.AbilityInvokeEntry] `bson:"-"`
|
||||
// 在线数据 请随意 记得加忽略字段的tag
|
||||
EnterSceneToken uint32 `bson:"-" msgpack:"-"` // 玩家的世界进入令牌
|
||||
DbState int `bson:"-" msgpack:"-"` // 数据库存档状态
|
||||
WorldId uint32 `bson:"-" msgpack:"-"` // 所在的世界id
|
||||
GameObjectGuidCounter uint64 `bson:"-" msgpack:"-"` // 游戏对象guid计数器
|
||||
ClientTime uint32 `bson:"-" msgpack:"-"` // 玩家客户端的本地时钟
|
||||
ClientRTT uint32 `bson:"-" msgpack:"-"` // 玩家客户端往返时延
|
||||
GameObjectGuidMap map[uint64]GameObject `bson:"-" msgpack:"-"` // 游戏对象guid映射表
|
||||
Online bool `bson:"-" msgpack:"-"` // 在线状态
|
||||
Pause bool `bson:"-" msgpack:"-"` // 暂停状态
|
||||
SceneLoadState int `bson:"-" msgpack:"-"` // 场景加载状态
|
||||
CoopApplyMap map[uint32]int64 `bson:"-" msgpack:"-"` // 敲门申请的玩家uid及时间
|
||||
StaminaInfo *StaminaInfo `bson:"-" msgpack:"-"` // 耐力临时数据
|
||||
ClientSeq uint32 `bson:"-" msgpack:"-"` // 客户端发包请求的序号
|
||||
CombatInvokeHandler *InvokeHandler[proto.CombatInvokeEntry] `bson:"-" msgpack:"-"` // combat转发器
|
||||
AbilityInvokeHandler *InvokeHandler[proto.AbilityInvokeEntry] `bson:"-" msgpack:"-"` // ability转发器
|
||||
}
|
||||
|
||||
func (p *Player) GetNextGameObjectGuid() uint64 {
|
||||
|
||||
@@ -6,8 +6,8 @@ import (
|
||||
)
|
||||
|
||||
type Team struct {
|
||||
Name string `bson:"name"`
|
||||
AvatarIdList [4]uint32 `bson:"avatarIdList"`
|
||||
Name string `bson:"name"`
|
||||
AvatarIdList []uint32 `bson:"avatarIdList"`
|
||||
}
|
||||
|
||||
func (t *Team) GetAvatarIdList() []uint32 {
|
||||
@@ -22,7 +22,7 @@ func (t *Team) GetAvatarIdList() []uint32 {
|
||||
}
|
||||
|
||||
func (t *Team) SetAvatarIdList(avatarIdList []uint32) {
|
||||
t.AvatarIdList = [4]uint32{0, 0, 0, 0}
|
||||
t.AvatarIdList = make([]uint32, 4)
|
||||
for index := range t.AvatarIdList {
|
||||
if index >= len(avatarIdList) {
|
||||
break
|
||||
@@ -42,10 +42,10 @@ type TeamInfo struct {
|
||||
func NewTeamInfo() (r *TeamInfo) {
|
||||
r = &TeamInfo{
|
||||
TeamList: []*Team{
|
||||
{Name: "冒险", AvatarIdList: [4]uint32{0, 0, 0, 0}},
|
||||
{Name: "委托", AvatarIdList: [4]uint32{0, 0, 0, 0}},
|
||||
{Name: "秘境", AvatarIdList: [4]uint32{0, 0, 0, 0}},
|
||||
{Name: "联机", AvatarIdList: [4]uint32{0, 0, 0, 0}},
|
||||
{Name: "冒险", AvatarIdList: make([]uint32, 4)},
|
||||
{Name: "委托", AvatarIdList: make([]uint32, 4)},
|
||||
{Name: "秘境", AvatarIdList: make([]uint32, 4)},
|
||||
{Name: "联机", AvatarIdList: make([]uint32, 4)},
|
||||
},
|
||||
CurrTeamIndex: 0,
|
||||
CurrAvatarIndex: 0,
|
||||
|
||||
Reference in New Issue
Block a user