mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
耐力模块初步完善
This commit is contained in:
@@ -201,6 +201,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
sceneEntity.lastMoveReliableSeq = entityMoveInfo.ReliableSeq
|
||||
logger.LOG.Debug("entity move, id: %v, pos: %v, uid: %v", sceneEntity.id, sceneEntity.pos, player.PlayerID)
|
||||
}
|
||||
|
||||
// 处理耐力消耗
|
||||
g.HandleStamina(player, motionInfo.State)
|
||||
|
||||
invokeHandler.addEntry(entry.ForwardType, entry)
|
||||
default:
|
||||
invokeHandler.addEntry(entry.ForwardType, entry)
|
||||
|
||||
Reference in New Issue
Block a user