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耐力模块初步完善
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@@ -47,7 +47,7 @@ func (c *CommandManager) GMAddUserAvatar(userId, avatarId uint32) {
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}
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// 添加角色
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c.gameManager.AddUserAvatar(userId, avatarId)
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// todo 设置角色 等以后做到角色升级之类的再说
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// TODO 设置角色 等以后做到角色升级之类的再说
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//avatar := player.AvatarMap[avatarId]
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}
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@@ -71,3 +71,13 @@ func (c *CommandManager) GMAddUserAllAvatar(userId uint32) {
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c.GMAddUserAvatar(userId, uint32(avatarId))
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}
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}
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// GMAddUserAllEvery 给予玩家所有内容
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func (c *CommandManager) GMAddUserAllEvery(userId uint32, itemCount uint32, weaponCount uint32) {
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// 给予玩家所有物品
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c.GMAddUserAllItem(userId, itemCount)
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// 给予玩家所有武器
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c.GMAddUserAllWeapon(userId, itemCount)
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// 给予玩家所有角色
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c.GMAddUserAllAvatar(userId)
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}
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