耐力模块初步完善

This commit is contained in:
UnKownOwO
2022-11-28 22:14:07 +08:00
parent 362ca86130
commit 3cd8a32818
10 changed files with 211 additions and 7 deletions

View File

@@ -47,7 +47,7 @@ func (c *CommandManager) GMAddUserAvatar(userId, avatarId uint32) {
}
// 添加角色
c.gameManager.AddUserAvatar(userId, avatarId)
// todo 设置角色 等以后做到角色升级之类的再说
// TODO 设置角色 等以后做到角色升级之类的再说
//avatar := player.AvatarMap[avatarId]
}
@@ -71,3 +71,13 @@ func (c *CommandManager) GMAddUserAllAvatar(userId uint32) {
c.GMAddUserAvatar(userId, uint32(avatarId))
}
}
// GMAddUserAllEvery 给予玩家所有内容
func (c *CommandManager) GMAddUserAllEvery(userId uint32, itemCount uint32, weaponCount uint32) {
// 给予玩家所有物品
c.GMAddUserAllItem(userId, itemCount)
// 给予玩家所有武器
c.GMAddUserAllWeapon(userId, itemCount)
// 给予玩家所有角色
c.GMAddUserAllAvatar(userId)
}