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耐力模块初步完善
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@@ -247,12 +247,8 @@ func (c *CommandManager) GiveCommand(cmd *CommandMessage) {
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c.GMAddUserAllAvatar(target.PlayerID)
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c.SendMessage(player, "已给予玩家 UID:%v, 所有角色。", target.PlayerID)
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case "all":
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// 给予玩家所有物品
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c.GMAddUserAllItem(target.PlayerID, count)
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// 给予玩家所有武器
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c.GMAddUserAllWeapon(target.PlayerID, count)
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// 给予玩家所有角色
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c.GMAddUserAllAvatar(target.PlayerID)
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// 给予玩家所有内容
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c.GMAddUserAllEvery(target.PlayerID, count, count) // TODO 武器额外获取数量
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c.SendMessage(player, "已给予玩家 UID:%v, 所有内容。", target.PlayerID)
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}
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}
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