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游泳溺水初步
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@@ -233,6 +233,7 @@ func (t *TickManager) onTick200MilliSecond(now int64) {
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for _, player := range world.playerMap {
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GAME_MANAGER.SustainStaminaHandler(player)
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GAME_MANAGER.VehicleRestoreStaminaHandler(player)
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GAME_MANAGER.DrownBackHandler(player)
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}
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}
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}
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