修改聊天和登录信息的数据库结构

This commit is contained in:
flswld
2023-02-12 16:08:56 +08:00
parent 15199d31e8
commit 36a150c9bb
17 changed files with 171 additions and 118 deletions
+10 -8
View File
@@ -24,12 +24,14 @@ import (
)
const (
AiBaseUid = 10000
AiName = "GM"
AiSign = "快捷指令"
BigWorldAiUid = 100
BigWorldAiName = "小可爱"
BigWorldAiSign = "UnKownOwO"
PlayerBaseUid = 100000000
MaxPlayerBaseUid = 200000000
AiBaseUid = 10000
AiName = "GM"
AiSign = "快捷指令"
BigWorldAiUid = 100
BigWorldAiName = "小可爱"
BigWorldAiSign = "UnKownOwO"
)
var GAME_MANAGER *GameManager = nil
@@ -271,7 +273,7 @@ func (g *GameManager) Close() {
// SendMsgToGate 发送消息给客户端 指定网关
func (g *GameManager) SendMsgToGate(cmdId uint16, userId uint32, clientSeq uint32, gateAppId string, payloadMsg pb.Message) {
if userId < 100000000 {
if userId < PlayerBaseUid {
return
}
if payloadMsg == nil {
@@ -293,7 +295,7 @@ func (g *GameManager) SendMsgToGate(cmdId uint16, userId uint32, clientSeq uint3
// SendMsg 发送消息给客户端
func (g *GameManager) SendMsg(cmdId uint16, userId uint32, clientSeq uint32, payloadMsg pb.Message) {
if userId < 100000000 {
if userId < PlayerBaseUid {
return
}
if payloadMsg == nil {