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修改聊天和登录信息的数据库结构
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+10
-8
@@ -24,12 +24,14 @@ import (
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)
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const (
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AiBaseUid = 10000
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AiName = "GM"
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AiSign = "快捷指令"
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BigWorldAiUid = 100
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BigWorldAiName = "小可爱"
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BigWorldAiSign = "UnKownOwO"
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PlayerBaseUid = 100000000
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MaxPlayerBaseUid = 200000000
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AiBaseUid = 10000
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AiName = "GM"
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AiSign = "快捷指令"
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BigWorldAiUid = 100
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BigWorldAiName = "小可爱"
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BigWorldAiSign = "UnKownOwO"
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)
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var GAME_MANAGER *GameManager = nil
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@@ -271,7 +273,7 @@ func (g *GameManager) Close() {
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// SendMsgToGate 发送消息给客户端 指定网关
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func (g *GameManager) SendMsgToGate(cmdId uint16, userId uint32, clientSeq uint32, gateAppId string, payloadMsg pb.Message) {
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if userId < 100000000 {
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if userId < PlayerBaseUid {
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return
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}
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if payloadMsg == nil {
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@@ -293,7 +295,7 @@ func (g *GameManager) SendMsgToGate(cmdId uint16, userId uint32, clientSeq uint3
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// SendMsg 发送消息给客户端
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func (g *GameManager) SendMsg(cmdId uint16, userId uint32, clientSeq uint32, payloadMsg pb.Message) {
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if userId < 100000000 {
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if userId < PlayerBaseUid {
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return
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}
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if payloadMsg == nil {
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